MYSQL
#3

I think SQL is much easier once you get use to the context. With threaded SQL you can save as the game progresses without causing latency. The way my game mode is written, when you exit a vehicle it's position and stats are save. When money changes hands, that transaction is saved. There is no need to save all variables when the game mode exits.
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Messages In This Thread
MYSQL - by JaKe Elite - 16.05.2012, 02:39
Re: MYSQL - by iGetty - 16.05.2012, 02:39
Re: MYSQL - by mprofitt - 16.05.2012, 02:43
Re: MYSQL - by JaKe Elite - 16.05.2012, 02:43
Re: MYSQL - by iGetty - 16.05.2012, 02:44
Re: MYSQL - by JaKe Elite - 16.05.2012, 02:45
Re: MYSQL - by mprofitt - 16.05.2012, 02:47
Re: MYSQL - by JaKe Elite - 16.05.2012, 02:49
Re: MYSQL - by Ballu Miaa - 16.05.2012, 02:50
Re: MYSQL - by Vince - 16.05.2012, 07:25

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