15.05.2012, 20:16
Hello,
I am having an issue with race checkpoints and regular checkpoints. Whenever a player enters a race checkpoint that is near or touches a regular checkpoint, the script seems to be calling both OnPlayerEnterDynamicRaceCheckpoint (called first) and OnPlayerEnterDynamicCheckpoint (called secondly). However, the player never actually enters the regular checkpoint but it is acting as if they did.
This problem didn't exist on 2.6 (0.3d R2) but has popped up upon upgrading to 2.6.1 (0.3e). Tested on both linux and windows servers while using the latest include/plugin version and it occurs on both.
I am having an issue with race checkpoints and regular checkpoints. Whenever a player enters a race checkpoint that is near or touches a regular checkpoint, the script seems to be calling both OnPlayerEnterDynamicRaceCheckpoint (called first) and OnPlayerEnterDynamicCheckpoint (called secondly). However, the player never actually enters the regular checkpoint but it is acting as if they did.
This problem didn't exist on 2.6 (0.3d R2) but has popped up upon upgrading to 2.6.1 (0.3e). Tested on both linux and windows servers while using the latest include/plugin version and it occurs on both.