Problem with login dialog (+rep)
#2

After checking if the dialog box is empty (if(!strlen(inputtext)) checks if box is empty), you still continue with the script. You will have to put a return when the dialog box is empty so the rest of the code doesn't get processed.

pawn Код:
if(dialogid == 1)
{
    if(!strlen(inputtext)) {
        SendClientMessage(playerid, COLOR_WHITE, "");
        new string[185];
        format(string, sizeof(string),"{FFFFFF}Inkorrekte Password Eingabe {FFD700}%s{FFFFFF},\n\nBitte gebe dein Passwort ein um dich zu authentifizieren.",GetName(playerid));
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT,"Authentifizierung",string, "Login", "Abbrechen");
        return 1;
    }
    new file[128],string[128];
    format(file,sizeof(file),"/racuni/%s.txt",GetName(playerid));
    if(fexist(file))
    {
        new password[130];
        INI_ParseFile(file, "PlayerPassword", false, true, playerid, true, false );
        GetPVarString(playerid, "pPass", password, sizeof password);
        if(!strcmp(inputtext, password, true))
        {
            IsLogged[playerid] = 1;
            ClearChat(playerid);
            SendClientMessage(playerid, COLOR_GREEN, "||-Erfolg-|| Du hast dich erfolgreich eingeloggt!");
            SendClientMessage(playerid, COLOR_GREEN, "");
            format(string, sizeof(string), "[SERVER] %s hat sich erfolgreich eingeloggt!", GetName(playerid) );
            printf(string);
            LoadSpieler(playerid);
        }
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Messages In This Thread
Problem with login dialog (+rep) - by Dripac - 14.05.2012, 08:11
AW: Problem with login dialog (+rep) - by Drebin - 14.05.2012, 08:27
Re: Problem with login dialog (+rep) - by HDFord - 14.05.2012, 08:29
Re: Problem with login dialog (+rep) - by Face9000 - 14.05.2012, 08:29
Re: Problem with login dialog (+rep) - by Dripac - 14.05.2012, 08:52

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