Exclude Virtual Worlds From Seeing Object
#5

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Originally Posted by Yuryfury
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I honestly can't think of a way to do it with an "unlimited" number of virtual worlds.

If you were to do, say, 500 worlds (1 for each player) you can make a loop:

pawn Код:
for (new i = 0; i<MAX_PLAYERS; i++)
{
        if(i != 1 && i!=2)
        {
                CreateDynamicObject(...... , i, .....);//with i being the world paramter
        }
}
What would the effect of all those objects be on the server? There are 3 objects that need to be gone for those 2 virtual worlds.
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Messages In This Thread
Exclude Virtual Worlds From Seeing Object - by DaRkM - 13.05.2012, 19:33
Re: Exclude Virtual Worlds From Seeing Object - by [ABK]Antonio - 13.05.2012, 19:37
Re: Exclude Virtual Worlds From Seeing Object - by DaRkM - 13.05.2012, 19:47
Re: Exclude Virtual Worlds From Seeing Object - by Yuryfury - 13.05.2012, 19:55
Re: Exclude Virtual Worlds From Seeing Object - by DaRkM - 13.05.2012, 20:11
Re: Exclude Virtual Worlds From Seeing Object - by Yuryfury - 13.05.2012, 20:13
Re: Exclude Virtual Worlds From Seeing Object - by DaRkM - 14.05.2012, 01:10

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