13.05.2012, 19:55
I honestly can't think of a way to do it with an "unlimited" number of virtual worlds.
If you were to do, say, 500 worlds (1 for each player) you can make a loop:
If you were to do, say, 500 worlds (1 for each player) you can make a loop:
pawn Код:
for (new i = 0; i<MAX_PLAYERS; i++)
{
if(i != 1 && i!=2)
{
CreateDynamicObject(...... , i, .....);//with i being the world paramter
}
}