30.11.2008, 19:11
I guess it's easily scriptable, for example with Y_Less's OnPlayerHealthChange(playerid, Float
ldhealth, Float:newhealth);
new Float:difference = oldhealth - newhealth;
if (difference > 0.0)
SetPlayerHealth(playerid, newhealth - difference); // to be killed twice faster.
ldhealth, Float:newhealth);new Float:difference = oldhealth - newhealth;
if (difference > 0.0)
SetPlayerHealth(playerid, newhealth - difference); // to be killed twice faster.

