11.05.2012, 04:57
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Why would someone put something in their GM when they aren't even going to use it?
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If you've written a massive script and had to maintain it for years then you'll know there are times when you remove references to variables or functions as a result of optimising or removal of a bugged feature (in order to keep a server playable). Traversing multiple source code files without a decent Pawn IDE can annoyingly be time consuming and/or you may want to keep a function or variable name reserved for use later on. Sometimes you might define the implementation of something while you have a working train of thought but not actually have a use for it until you've finished something else.
Writing large game modes usually involves writing a set of internal libraries, defining internal methods for developers in a team that may not be used yet. Extra warnings are usually non-useful noise to me.


