09.05.2012, 19:52
I think,this should work:
pawn Код:
public vDamage_Update()
{
for(new playerid; playerid < GetMaxPlayers(); playerid++)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
new Float:vhealth;
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleHealth(GetPlayerVehicleID(playerid), vhealth);
if(vhealth <300)
{
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, 1, alarm, doors, bonnet, boot, objective);
}
}
}
}