09.05.2012, 15:58
The GetPlayerPos gets the coords and puts them in x, y, and z. You only need to declare them, GetPlayerPos will fill them in.
Then you pass x, y, and z on to whatever you want to pass it to.
The x,y,z in AttachObjectToPlayer is the offset from the player's coords...not actual coords themselves.
Then you pass x, y, and z on to whatever you want to pass it to.
The x,y,z in AttachObjectToPlayer is the offset from the player's coords...not actual coords themselves.