Destroy vehicle which is given on teleport?
#1

Hello guys!

pawn Код:
dcmd_mderby(playerid,cmdtext[])
{
    if(AccInfo[playerid][GodCar] == 1)
   
   {
            AccInfo[playerid][GodCar] = 0;
           
        new monster = CreateVehicle(444,1531.1086, 3700.6135, 8.6852,0.0000,-1,-1,-1);
        PutPlayerInVehicle(playerid, monster, 0);
        SendClientMessage(playerid,green,"Welcome to Monster Derby!");
        return
            SendClientMessage(playerid,green,"/cargod is NOW auto-turned off.");
   }
            else    if (AccInfo[playerid][GodCar] == 0)
     {
        new VehicleID = CreateVehicle(444,1531.1086, 3700.6135, 8.6852,0.0000,-1,-1,-1);
        PutPlayerInVehicle(playerid, VehicleID, 0);
        //LinkVehicleToInterior(VehicleID, NUMBER); // if interior > 0
        //SetPlayerInterior(VehicleID, NUMBER); // if interior > 0
        SendClientMessage(playerid,green,"Welcome to Monster Derby!");
        }
       
    return 1;
}
As you can see, i have added a teleport in my lux-admin script. And i am wondering:

When i teleport, i get a monster, and i am placed in it. but, how can the cars which is added here, be destroyed when player enters a new car, or uses the teleport again?
Right now, when i teleport multiple times, it is spawned a new car each time, and they are not destroyed, so after 20 teleports to derby, i have 20 cars standing in the way.

So, when player leaves vehicle, or he enters a new vehicle, i want the old car destroyed..

Thanks!
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Messages In This Thread
Destroy vehicle which is given on teleport? - by denNorske - 08.05.2012, 12:50
Re: Destroy vehicle which is given on teleport? - by HDFord - 08.05.2012, 13:47
Re: Destroy vehicle which is given on teleport? - by denNorske - 08.05.2012, 15:08

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