Quote:
Originally Posted by thefatshizms
try this not sure it wil work but give it a try;
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkey == KEY_FIRE) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); if (IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) != changeme) if (IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) == changeme) { new Float:burnx, Float:burny, Float:burnz; GetPlayerPos(playerid,burnx, burny, burnz); CreateExplosion(burnx, burny , burnz, 7,10.0); CreateExplosion(burnx, burny , burnz, 7,10.0); CreateExplosion(burnx, burny , burnz, 7,10.0); SetPlayerPos(playerid, burnx, burny, burnz+2); DestroyVehicle(LVehicleID); KS[playerid][Inside] = 0; } else { SendClientMessage(playerid,0xFF0000FF,"You must be in a RC vehicle to explode it."); } } return 1; }
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I setted up In dialogs that so this 4 lines don`t need
pawn Код:
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if (IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) != changeme)
if (IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) == changeme)