[Ajuda] Porque nгo ta spawnando?
#1

Pessoal tem algumas organizaзхes que quando o player faz parte dela e compra uma casa ele nem vai pro spawn da casa(o certo) e nem vai pro spawn da ORGANIZAЗГO. ele vai para o spawn dos novatos(de quando inicia o jogo) e eu nгo consegui resolver isso de forma alguma!

Exemplo Real:
Quem faz parte da organizaзгo "Hamas" estб spawnando no spawn da CASA e se digitar /localspawn hq vai spawnar na hq dos HAMAS.

Ja quem faz parte da organizaзгo "Groove" estб spawnando no spawn dos novatos e se digitar /localspawn hq ele vai spawnar na HQ mais se digitar /localspawn casa ele vai spawnar no local dos novatos!

OBS: O comando /localspawn й temporario, ou seja, ao deslogar ele se desfaz!

pawn Код:
public SetPlayerSpawn(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        TextDrawShowForPlayer(playerid, Textdraw01);
        TextDrawShowForPlayer(playerid, Textdraw02);
        TextDrawShowForPlayer(playerid, Textdraw03);
        TextDrawShowForPlayer(playerid, Textdraw04);
        spawnado[playerid] = 1;
        LoadFightStyle(playerid);
        if(PlayerInfo[playerid][pTut] == 0)
        {
            gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
            TogglePlayerControllable(playerid, 0);
            RegistrationStep[playerid] = 1;
            ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
        }
        if(ProvocoMorro[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMorro);
            GangZoneShowForAll(GZMorro, 0xFFFFFF96);
            GuerranoMorro = 0;
            ProvocoMorro[playerid] = 0;
            DonoMorro = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraMorro);
        }
        if(ProvocoFarol[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZFarol);
            GangZoneShowForAll(GZFarol, 0xFFFFFF96);
            GuerranoFarol = 0;
            ProvocoFarol[playerid] = 0;
            DonoFarol = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraFarol);
        }
        if(ProvocoCemiterio[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZCemiterio);
            GangZoneShowForAll(GZCemiterio, 0xFFFFFF96);
            GuerranoCemiterio = 0;
            ProvocoCemiterio[playerid] = 0;
            DonoCemiterio = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraCemiterio);
        }
        if(ProvocoPraia[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZPraia);
            GangZoneShowForAll(GZPraia, 0xFFFFFF96);
            GuerranoPraia = 0;
            ProvocoPraia[playerid] = 0;
            DonoPraia = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraPraia);
        }
        if(ProvocoAero[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZAero);
            GangZoneShowForAll(GZAero, 0xFFFFFF96);
            GuerranoAero = 0;
            ProvocoAero[playerid] = 0;
            DonoAero = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGueraAero);
        }
        if(ProvocoPier[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZPier);
            GangZoneShowForAll(GZPier, 0xFFFFFF96);
            GuerranoPier = 0;
            ProvocoPier[playerid] = 0;
            DonoPier = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraPier);
        }
        if(ProvocoShop[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZShop);
            GangZoneShowForAll(GZShop, 0xFFFFFF96);
            GuerranoShop = 0;
            ProvocoShop[playerid] = 0;
            DonoShop = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraShop);
        }
        if(ProvocoSkate[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZSkate);
            GangZoneShowForAll(GZSkate, 0xFFFFFF96);
            GuerranoSkate = 0;
            ProvocoSkate[playerid] = 0;
            DonoSkate = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraSkate);
        }
        if(ProvocoGzMafia1[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMafia1);
            GangZoneShowForAll(GZMafia1, 0xFFFFFF96);
            GuerranoGzMafia1 = 0;
            ProvocoGzMafia1[playerid] = 0;
            DonoGzMafia1 = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraGzMafia1);
        }
        if(ProvocoGzMafia2[playerid] == 1)
        {
            GangZoneStopFlashForAll(GZMafia2);
            GangZoneShowForAll(GZMafia2, 0xFFFFFF96);
            GuerranoGzMafia2 = 0;
            ProvocoGzMafia2[playerid] = 0;
            DonoGzMafia2 = 0;
            Dominando[playerid] = 0;
            KillTimer(TempoGuerraGzMafia2);
        }
        new rand;
        new house = PlayerInfo[playerid][pPhousekey];
        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 29, 999);
            GivePlayerWeapon(playerid, 24, 999);
            rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid,197.7218,175.0082,1003.0234);
            SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 4)
        {
            SetPlayerInterior(playerid, 10);
            SetPlayerPos(playerid,223.2259,109.8377,999.0156);
            SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: Bope HQ");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid, 0);
            rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, BanguSpawns[rand][0], BanguSpawns[rand][1], BanguSpawns[rand][2]);
            Carregar1(playerid);
            return 1;
        }
        if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2)
        {
           Hospital[playerid] = 0;
           Irhosp = SetTimerEx("Ambu", 1000, 0, "i", playerid);
           return 1;
        }
        if(house != 255 && LocalSpawn[playerid] == 1)
        {
            if(SpawnChange[playerid])
            {
                if(PlayerInfo[playerid][pDonateRank] == 1)
                {
                    SetPlayerArmour(playerid, 50);
                    SafeGivePlayerWeapon(playerid, 24, 100);
                    SafeGivePlayerWeapon(playerid, 29, 300);
                    SafeGivePlayerWeapon(playerid, 31, 300);
                }
                if(PlayerInfo[playerid][pDonateRank] == 2)
                {
                    SetPlayerArmour(playerid, 70);
                    SafeGivePlayerWeapon(playerid, 24, 1000);
                    SafeGivePlayerWeapon(playerid, 29, 1000);
                    SafeGivePlayerWeapon(playerid, 31, 1000);
                }
                if(PlayerInfo[playerid][pDonateRank] == 3)
                {
                    SetPlayerArmour(playerid, 100);
                    SafeGivePlayerWeapon(playerid, 24, 9999);
                    SafeGivePlayerWeapon(playerid, 29, 9999);
                    SafeGivePlayerWeapon(playerid, 31, 9999);
                }
                if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
                {
                  SafeGivePlayerWeapon(playerid, 24, 30);
                }
                else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                {
                  SafeGivePlayerWeapon(playerid, 24, 30);
                }
                else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
                {
                  SafeGivePlayerWeapon(playerid, 24, 30);
                }
                else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
                {
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
                {
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
                {
                    SafeGivePlayerWeapon(playerid, 4, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                    SafeGivePlayerWeapon(playerid, 29, 150);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 30, 600);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                }
                else if(PlayerInfo[playerid][pLeader] == 28 || PlayerInfo[playerid][pMember] == 28)
                {
                    SetPlayerArmour(playerid, 25);
                    SafeGivePlayerWeapon(playerid, 30, 600);
                    SafeGivePlayerWeapon(playerid, 24, 150);
                }
                else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
                {
                    SafeGivePlayerWeapon(playerid, 24, 30);
                }
                else
                {
                     SetPlayerToTeamColor(playerid);
                    //SetPlayerInterior(playerid,HouseInfo[house][hInt]);
                    SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
                    PlayerInfo[playerid][pLocal] = house;
                    //PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
                }
                return 1;
   }
        }

        if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1)
        {
              SafeGivePlayerWeapon(playerid, 24, 300);
              SafeGivePlayerWeapon(playerid, 29, 300);
              SafeGivePlayerWeapon(playerid, 31, 300);
              SetPlayerArmour(playerid, 40);
        }

        if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2)
        {
              SafeGivePlayerWeapon(playerid, 24, 1000);
              SafeGivePlayerWeapon(playerid, 29, 1000);
              SafeGivePlayerWeapon(playerid, 31, 1000);
              SetPlayerArmour(playerid, 70);
        }

        if(house == 255 && PlayerInfo[playerid][pDonateRank] == 3)
        {
              SafeGivePlayerWeapon(playerid, 24, 9999);
              SafeGivePlayerWeapon(playerid, 29, 9999);
              SafeGivePlayerWeapon(playerid, 31, 9999);
              SetPlayerArmour(playerid, 100);
        }

        //MECANICOS
        if (PlayerInfo[playerid][pJob] == 7 && PlayerInfo[playerid][pMember] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //TAXISTAS
        if (PlayerInfo[playerid][pJob] == 13 && PlayerInfo[playerid][pMember] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 1518.6538,-1466.5354,9.5000);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //CAMIONEIROS
        if (PlayerInfo[playerid][pJob] == 16 && PlayerInfo[playerid][pMember] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //POLICIA MILITAR
        if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid,6);
            PlayerInfo[playerid][pInt] = 6;
            return 1;
        }

        //POLICIA FEDERAL
        if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 3;
            return 1;
        }

        // FORЗAS ARMADAS
        if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SetPlayerPos(playerid, -1350.8427,498.5581,18.2344);
            SetPlayerFacingAngle(playerid, 280.0);
            ResetPlayerWeapons(playerid);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        // MЙDICOS
        if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //Ballas
        if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,5);
            return 1;
        }

        //GROVE STREET
        if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            return 1;
        }

        //PREFEITO
        if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 90);
            SetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 29, 300);
            SafeGivePlayerWeapon(playerid, 24, 300);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //HITMANS
        if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 437.1817,-83.7573,999.5547);
            SetPlayerFacingAngle(playerid, 244.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,4);
            SafeGivePlayerWeapon(playerid, 4, 1);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 34, 50);
            PlayerInfo[playerid][pInt] = 4;
            return 1;
        }

        //SAN NEWS
        if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 3;
            return 1;
        }

        //LOWRIDERS
        if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            PlayerInfo[playerid][pInt] = 12;
            return 1;
        }

        //SAN FIERRO RIFFA'S
        if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerFacingAngle(playerid, 225.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //VAGOS
        if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 0.0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //ASPHALT KING'S
        if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,11);
            PlayerInfo[playerid][pInt] = 11;
            return 1;
        }

        //Detran
        if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            PlayerInfo[playerid][pInt] = 5;
            return 1;
        }

        //AZTECAS
        if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerInterior(playerid,8);
            SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            PlayerInfo[playerid][pInt] = 8;
            return 1;
        }

        //TRIADS
        if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        //YAKUZA
        if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, -2162.7759,645.1091,1057.5861);
            SetPlayerFacingAngle(playerid, 114.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        //DRIFTERS
        if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,18);
            return 1;
        }

        //COMANDO
        if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //PCC
        if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,2);
            PlayerInfo[playerid][pInt] = 2;
            return 1;
        }

        //Bope
        if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //ALQAEDA
        if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 410.5698,2538.9133,16.5474);
            SafeGivePlayerWeapon(playerid, 30, 600);
            SafeGivePlayerWeapon(playerid, 24, 150);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        // Amigos dos Amigos
        if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 767.0450,-68.6931,1001.5692);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,7);
            PlayerInfo[playerid][pInt] = 7;
            return 1;
        }

        // Aryan Brotherhood
        if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 611.5771,2.1374,1000.9219);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,1);
            PlayerInfo[playerid][pInt] = 1;
            return 1;
        }

        // Bloodz
        if (PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 733.2858,1436.5341,1102.7031);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,6);
            PlayerInfo[playerid][pInt] = 6;
            return 1;
        }
        // Crips
        if (PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 412.4734,-48.3636,1001.8967);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            PlayerInfo[playerid][pInt] = 12;
            return 1;
        }
        // Texas
        if (PlayerInfo[playerid][pMember] == 27 || PlayerInfo[playerid][pLeader] == 27)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, 418.6468,-79.7895,1001.8047);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 3;
            return 1;
        }
        //Forзa Delta
        if (PlayerInfo[playerid][pMember] == 28 || PlayerInfo[playerid][pLeader] == 28)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SetPlayerPos(playerid, -1614.6556,686.8087,7.1875);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,0);
            return 1;
        }
       
        //Farc
        if (PlayerInfo[playerid][pMember] == 29 || PlayerInfo[playerid][pLeader] == 29)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, -435.3261,-60.1171,58.8750);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //Hamas
        if (PlayerInfo[playerid][pMember] == 30 || PlayerInfo[playerid][pLeader] == 30)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerPos(playerid, -2818.6052,-1529.5737,140.8438);
            ResetPlayerWeapons(playerid);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,0);
            return 1;
        }


        if((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return 1;
        }

        if(PlayerInfo[playerid][pFMember] != 255)
        {
            new family = PlayerInfo[playerid][pFMember];
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
            SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
            SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
            SetPlayerFacingAngle(playerid, 46.8583);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
        }
    }
    return 1;
}
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