03.05.2012, 17:48
pawn Code:
new Float:x, Float:y, Float:z;
GetPlayerPos( playerid, x, y, z );
z = 0.0;
GetPointZPos( x, y, z );
MoveObject(/*objectid*/, x, y, z, 2.0 );
//....
//public OnObjectMoved( objectid )
new Float:x, Float:y, Float:z;
GetObjectPos( objectid, x, y, z );
CreateExplosion( x, y, z, 4, 40 );
DestroyObject( objectid );