03.05.2012, 17:46
Why are you using,
alot? use switch statement instead,
pawn Code:
if(GetPlayerSkin(playerid)
pawn Code:
new pSkin = GetPlayerSkin(playerid);
switch(pSkin)
{
case 0: GameTextForPlayer(playerid, "Carl 'CJ' Johnson", 2000, 4);
case 1: GameTextForPlayer(playerid, "The Truth", 2000, 4);
// etc
}