02.05.2012, 16:04
i suggest like a SendClientAudioMessage(playerid, voiceid, "Available commands: ");
like about 100 voices will be coool so we have a talking people saying the written words on it
but only words and will not read . ! : , ? etc etc
like about 100 voices will be coool so we have a talking people saying the written words on it
but only words and will not read . ! : , ? etc etc