can u explain what does this mean?
#1

pawn Код:
new PlayerName[MAX_PLAYERS][MAX_PLAYER_NAME];
new string[300];
new stringtwo[1000];
new WeaponName[47][32];
new Float:temppos[8][4];

new bool:AviableWeapons[47] = {
    true,//0
    true,//1
    true,//2  
    true,//3
    true,//4
    true,//5
    true,//6
    true,//7
    true,//8
    true,//9
    true,//10
    true,//11
    true,//12
    true,//13  
    true,//14
    true,//15
    true,//16
    false,//17
    false,//18
    false,//19
    false,//20
    false,//21
    false,//22
    true,//23
    true,//24
    true,//25
    false,//26
    false,//27
    false,//28
    true,//29
    true,//30
    true,//31
    false,//32
    true,//33
    true,//34
    false,//35
    false,//36
    false,//37
    false,//38
    true,//39
    false,//40
    false,//41
    false,//42
    false,//43
    false,//44
    false,//45
    false //46
};

new CountText[9][5] ={
"~r~1",
"~y~2",
"~g~3",
"~w~4",
"~w~5",
"~w~6",
"~w~-",
"~w~-",
"~w~-"
};

enum Dueli
{
    dStarted,
    dMapID,
    dWeapons[2],
    dHosterID,
    dJoinerID,
    dInvitedID,
    bool:dArmour
}

new Duel[MAX_DUELS][Dueli];

enum DuelMapsi
{
    dmName[MAX_PLAYER_NAME],
    Float:mPos1[4],
    Float:mPos2[4],
    mInterior
}

[COLOR="Red"]new DuelMaps[8][DuelMapsi] = {  //i know this
    {"YellowBell", {1405.6573,2782.3801,10.8203,86.4400}, {1119.3622,2787.4194,10.8203,283.1986}}, //YellowBell
    {"Blueberry Acres", {-99.5206,-62.2486,3.1172,341.2285}, {-53.0461,72.4819,3.1172,159.7951}},
    {"MAF1A Box", {1417.363647,-17.101730,1000.926696}, {1363.297485,-4.580797,1000.921875},1},
    {"Roof", {2465.0,2360.0,71.0, 90.0}, {2465.0,2390.0,71.0, 270.0}},
    {"Whetstone Beach", {-2664.6118,-2332.4331,3.0000, 180.0}, {-2664.6118,-2383.4331,3.0000}},
    {"Hampton Barns", {752.338073,248.825393,27.092527}, {764.974914,377.301727,23.206260,180.0}},
    {"Blueberry", {211.9796,-174.8186,1.5781,88.0241}, {80.9424,-178.5773,1.5681,267.8557}},
    {"SF Airport", {-1309.0671,-193.6552,14.1484,316.0927}, {-1251.0068,-135.5645,14.1484,131.9633}}
};      //i know this
[/COLOR]
enum Playeri
{
    pDuelCount,
    Float:pHP
}

new Player[MAX_PLAYERS][Playeri];

public OnFilterScriptInit() //DONT CHANGE THIS!!!!!!!!!!!1
{
    for(new i=0; i<20; i++) ResetDuelVariables(i);
    for(new i; i<47; i++)
    {
        if(i == 0) WeaponName[i] = "Fists/Legs";
        else if(i == 1) WeaponName[i] = "BrassKnu";
        else if(i == 0) WeaponName[i] = "Fists/Legs";
        else if(i == 4) WeaponName[i] = "Knifecur";
        else if(i == 18) WeaponName[i] = "Molotov";
        else if(i == 23) WeaponName[i] = "Silenced";
        else if(i == 24) WeaponName[i] = "Deagle";
        else if(i == 26) WeaponName[i] = "Sawn";
        else if(i == 27) WeaponName[i] = "SPAZ 12";
        else if(i == 28) WeaponName[i] = "Ingramm";
        else if(i == 29) WeaponName[i] = "MP5lng";
        else if(i == 30) WeaponName[i] = "Kalash";
        else if(i == 31) WeaponName[i] = "M4A1";
        else if(i == 32) WeaponName[i] = "Tec9";
        else if(i == 35) WeaponName[i] = "Launcher";
        else if(i == 36) WeaponName[i] = "HeatSeek";
        else if(i == 37) WeaponName[i] = "Flameth";
        else if(i == 18) WeaponName[i] = "Molotov";
        else if(i == 39) WeaponName[i] = "Satchel";
        else if(i == 42) WeaponName[i] = "Fire ex";
        else if(i == 45) WeaponName[i] = "Heat Seek Vision";
        else GetWeaponName(i, WeaponName[i], 32);
    }
    for(new i; i<GetMaxPlayers(); i++)
    {
        GetPlayerName(i, PlayerName[i], MAX_PLAYER_NAME);
    }
    print("\n\n\nFilterscript "#NAME" started succesful.\nVersion"#VERSION" from "#DATE"\nby S2D.Alone_ [sentence2death.ru]\n\n");
    return 1;
}

public OnPlayerConnect(playerid) //DONT CHANGE THIS!!!!!!!!!!!
{
    GetPlayerName(playerid, PlayerName[playerid], MAX_PLAYER_NAME);
    SendClientMessage(playerid, COLOR_INFO, ""#INFO" This server using FS "#NAME" version "#VERSION" from "#DATE" (/duel)");
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new duelid = GetPlayerDuelID(playerid);
    if(duelid != 0)
    {
        if(Duel[duelid][dHosterID] == playerid) EndDuel(Duel[duelid][dJoinerID], duelid);
        else if(Duel[duelid][dJoinerID] == playerid) EndDuel(Duel[duelid][dHosterID], duelid);
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new duelid = GetPlayerDuelID(playerid);
    if(duelid != 0)
    {
        if(Duel[duelid][dHosterID] == playerid) EndDuel(Duel[duelid][dJoinerID], duelid);
        else if(Duel[duelid][dJoinerID] == playerid) EndDuel(Duel[duelid][dHosterID], duelid);
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerColor(playerid, COLOR_DUEL); //i know this
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256], idx;  // idk this
    cmd = strtok(cmdtext, idx); //idk this
    if(strcmp(cmd, "/duel", true) == 0)  //idk 0
    {
        SendClientMessage(playerid, COLOR_LIST_HEADER, ""#HEADER" Help for Advance Duel System:");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" "#USAGE_DUEL" - create duel");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" /duelj [duel ID] - join to duel");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" /dueldec - decline duel invite");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" /dueldel - delete duel");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" /duelloc - list of locations");
        SendClientMessage(playerid, COLOR_LIST_ITEM, ""#ITEM" /duelwep - list of aviable weapons");
        return 1;
    }  // i know this
    else if(strcmp(cmd, "/duel", true) == 0)
    {
        new duelid = GetPlayerDuelID(playerid);
        if(duelid == 0)
        {
            new tmp1[TMP_SIZE];
            new tmp2[TMP_SIZE];
            new tmp3[TMP_SIZE];
            new tmp4[TMP_SIZE];
            new tmp5[TMP_SIZE];
            new inv = INVALID_PLAYER_ID;
            tmp1 = strtok(cmdtext, idx);
            tmp2 = strtok(cmdtext, idx);
            tmp3 = strtok(cmdtext, idx);
            tmp4 = strtok(cmdtext, idx);
            tmp5 = strtok(cmdtext, idx);
            if(strlen(tmp5) == 0) inv = INVALID_PLAYER_ID;
            else inv = strval(tmp5);
            new errorid = CreateDuel(playerid,strval(tmp1),strval(tmp2),strval(tmp3),strval(tmp4),inv);
            switch(errorid)
            {
                case -8: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" All duels ("#MAX_DUELS") already created. Wait please"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -2: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Wrong location ID"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -3: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Wrong primary weapon ID"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -4: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Wrong primary weapon ID"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -5: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Player is disconnected"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -6: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Player already on duel"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
                case -7: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Impossible invite youself"),SendClientMessage(playerid, COLOR_USAGE,""#USAGE" "#USAGE_DUEL"");
            }
        }
        else SendClientMessage(playerid, COLOR_ERROR,""#ERROR" You already created duel");
        return 1;
    }
    else if(strcmp(cmd, "/duelj", true) == 0)
    {
        new duelid = GetPlayerDuelID(playerid);
        if(duelid == 0 || (duelid != 0 && Duel[duelid][dStarted] != 1))
        {
            new tmp1[TMP_SIZE];
            tmp1 = strtok(cmdtext, idx);
            if(strval(tmp1) <= 0)
            {
                SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Wrong duel ID");
            }
            else
            {
                if(duelid != 0 && Duel[duelid][dInvitedID] != playerid && Duel[duelid][dStarted] != 1) ResetDuelVariables(duelid);
                new errorid = StartDuel(playerid,strval(tmp1));
                switch(errorid)
                {
                    case -2: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" This duel ID hasn't been created. Create your duel by /duel");
                    case -3: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" On this duel ID already playing. Create your duel by /duel");
                    case -4: SendClientMessage(playerid, COLOR_ERROR,""#ERROR" This is private duel ID. Create different duel by /duel");
                }
            }
        }
        else SendClientMessage(playerid, COLOR_ERROR,""#ERROR" You already on duel");
        return 1;
    }
    else if(strcmp(cmd, "/dueldec", true) == 0)
    {
        new duelid = GetPlayerDuelID(playerid);
        if(duelid == 0)
        {
            SendClientMessage(playerid, COLOR_ERROR,""#ERROR" You uninvited. Create your duel by /duel");
        }
        else
        {
            if(Duel[duelid][dStarted] == 1)
            {
                SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Impossible decline duel, when she has been started");
            }
            else
            {
                format(string, sizeof(string), "%s decline invite to duel. Duel was deleted", PlayerName[playerid]);
                SendClientMessage(Duel[duelid][dHosterID], COLOR_DUEL, string);
                ResetDuelVariables(duelid);
                SendClientMessage(playerid, COLOR_DUEL, "You decline invite to duel");
            }
        }
        return 1;
    }
    else if(strcmp(cmd, "/dueldel", true) == 0)
    {
        new duelid = GetPlayerDuelID(playerid);
        if(duelid == 0)
        {
            SendClientMessage(playerid, COLOR_ERROR,""#ERROR" You haven't duel. Create your duel by /duel");
        }
        else
        {
            if(Duel[duelid][dStarted] == 1)
            {
                SendClientMessage(playerid, COLOR_ERROR,""#ERROR" Impossible delete duel, when she has been started");
            }
            else
            {
                ResetDuelVariables(duelid);
                format(string, sizeof(string), "%s delete duel (ID: %d)", PlayerName[playerid], duelid);
                SendClientMessageToAll(COLOR_DUEL, string);
            }
        }
        return 1;
    }
    else if(strcmp(cmd, "/duelloc", true) == 0)
    {
        strdel(stringtwo, 0, strlen(stringtwo));
        for(new i; i<sizeof(DuelMaps); i++)
        {
            format(string, sizeof(string), "\t%d-%s\n", i, DuelMaps[i][dmName]);
            strcat(stringtwo, string);
        }
        ShowPlayerDialog(playerid, 9900, 0, "Locations list of Duel System", stringtwo, "OK", "Exit");
        return 1;
    }
    else if(strcmp(cmd, "/duelwep", true) == 0)
    {
        strdel(stringtwo, 0, strlen(stringtwo));
        new stolbeg = 0;
        for(new i=0; i<47; i++)
        {
            if(AviableWeapons[i] == true)
            {
                format(string, sizeof(string), "%d-%s", i, WeaponName[i]);
                strcat(stringtwo, string);
                if(stolbeg == 0) strcat(stringtwo, "\t");
                else strcat(stringtwo, "\n");
                stolbeg++;
                if(stolbeg > 1) stolbeg = 0;
            }
        }
        ShowPlayerDialog(playerid, 9900, 0, "Aviable weapons of Duel System", stringtwo, "OK", "Exit");
        return 1;
    }
}

ResetDuelVariables(duelid)
{
    Duel[duelid][dStarted] = -1;
    Duel[duelid][dArmour] = false;
    Duel[duelid][dMapID] = -1;
    Duel[duelid][dWeapons][0] = 0;
    Duel[duelid][dWeapons][1] = 0;
    Duel[duelid][dHosterID] = INVALID_PLAYER_ID;
    Duel[duelid][dJoinerID] = INVALID_PLAYER_ID;
    Duel[duelid][dInvitedID] = INVALID_PLAYER_ID;
    Duel[duelid][dArmour] = false;
}

GetFirstDuelID()//DONT CHANGE THIS!!!!!!!!!!!!
{
    for(new i=1; i<MAX_DUELS; i++) if(Duel[i][dStarted] == -1) return i;
    return 0;
}

GetPlayerDuelID(playerid)//DONT CHANGE THIS!!!!!!!!!!!!
{
    for(new i=1; i<MAX_DUELS; i++) if(Duel[i][dHosterID] == playerid || Duel[i][dJoinerID] == playerid || Duel[i][dInvitedID] == playerid) return i;
    return 0;
}

CreateDuel(playerid, mapid, weaponid1, weaponid2, armour, inviteid = INVALID_PLAYER_ID)
{
    if(IsPlayerConnected(playerid) == 0) return -1;
    if(mapid >= sizeof(DuelMaps) || mapid <= -1) return -2;
    if(AviableWeapons[weaponid1] == false) return -3;
    if(AviableWeapons[weaponid1] == false) return -4;
    if(playerid == inviteid && inviteid != INVALID_PLAYER_ID) return -7;
    if(IsPlayerConnected(inviteid) == 0 && inviteid != INVALID_PLAYER_ID) return -5;
    if(GetPlayerDuelID(inviteid) != 0 && inviteid != INVALID_PLAYER_ID) return -6;
    new duelid = GetFirstDuelID();
    if(duelid == 0) return -8;
    Duel[duelid][dStarted] = 0;
    Duel[duelid][dMapID] = mapid;
    Duel[duelid][dWeapons][0] = weaponid1;
    Duel[duelid][dWeapons][1] = weaponid2;
    Duel[duelid][dHosterID] = playerid;
    Duel[duelid][dJoinerID] = INVALID_PLAYER_ID;
    if(armour) Duel[duelid][dArmour] = true;
    else Duel[duelid][dArmour] = false;
    //0xffd400ff
    if(weaponid1 == weaponid2) format(string, sizeof(string), "%s", WeaponName[weaponid1]);
    else format(string, sizeof(string), "%s + %s",WeaponName[weaponid1],WeaponName[weaponid2]);
    if(inviteid == INVALID_PLAYER_ID)
    {
        format(string, sizeof(string), "%s has created duel (ID: %d) on location %s(%d) (Armour: %d). Weapon %s",
        PlayerName[playerid], duelid, DuelMaps[mapid][dmName],mapid, armour, string, duelid);
        SendClientMessageToAll(COLOR_DUEL, string);
        format(string, sizeof(string), "HINT: Write \"/duelj %d\" for join to duel", duelid);
        SendClientMessageToAll(COLOR_HINT, string);
    }
    else
    {
        Duel[duelid][dInvitedID] = inviteid;
        format(string, sizeof(string), "You invited %s on duel (ID: %d) on location %s(%d) (Armour: %d). Weapon %s",
        PlayerName[inviteid], duelid, DuelMaps[mapid][dmName],mapid, armour, string);
        SendClientMessage(playerid, COLOR_DUEL, string);

        if(weaponid1 == weaponid2) format(string, sizeof(string), "%s", WeaponName[weaponid1]);
        else format(string, sizeof(string), "%s + %s",WeaponName[weaponid1],WeaponName[weaponid2]);

        format(string, sizeof(string), "%s invited you to duel (ID: %d) on location %s(%d) (Armour: %d). Weapon %s",
        PlayerName[playerid], duelid, DuelMaps[mapid][dmName],mapid, armour, string);
        SendClientMessage(inviteid, COLOR_DUEL, string);

        format(string, sizeof(string), "HINT: Write \"/duelj %d\" for join or \"/dueldec\" for decline", duelid);
        SendClientMessage(inviteid, COLOR_HINT, string);

        GameTextForPlayer(inviteid, "Look at the chat~n~the chat is amazing!", 5000, 3);
    }
    format(string, sizeof(string), "HINT: For delete duel write /dueld");
    SendClientMessage(playerid, COLOR_HINT, string);
    return 0;
}

StartDuel(joinid, duelid)
{
    if(IsPlayerConnected(joinid) == 0) return -1; //не подключён
    if(Duel[duelid][dStarted] == -1) return -2;
    if(Duel[duelid][dStarted] == 1) return -3;
    if(Duel[duelid][dInvitedID] != INVALID_PLAYER_ID && Duel[duelid][dInvitedID] != joinid) return -4;
    Duel[duelid][dStarted] = 1;
    Duel[duelid][dJoinerID] = joinid;
    spawnPlayerEx(Duel[duelid][dHosterID]);
    spawnPlayerEx(Duel[duelid][dJoinerID]);
    format(string, sizeof(string), "Duel (ID: %d) %s vs %s has been started",
    duelid, PlayerName[Duel[duelid][dHosterID]], PlayerName[Duel[duelid][dJoinerID]]);
    SendClientMessageToAll(COLOR_DUEL, string);
    Player[Duel[duelid][dHosterID]][pDuelCount] = 6;
    Player[Duel[duelid][dJoinerID]][pDuelCount] = 6;
    SetTimerEx("PlayerCount", 1000, 0, "d", Duel[duelid][dHosterID]);
    SetTimerEx("PlayerCount", 1000, 0, "d", Duel[duelid][dJoinerID]);
    return 0;
}

spawnPlayerEx(i)
{
    if(GetPlayerState(i) == 9) {return TogglePlayerSpectating(i, false);}
    if(GetPlayerState(i) == PLAYER_STATE_WASTED || GetPlayerState(i) == PLAYER_STATE_NONE ) return 1;
    if(IsPlayerInAnyVehicle(i))
    {
        SetPlayerPos(i, 0.0, 0.0, 9900.0);
    }
    SpawnPlayer(i);
    return 1;
}

forward PlayerCount(playerid);
public PlayerCount(playerid)
{
    if(Player[playerid][pDuelCount] > 0)
    {
        if(Player[playerid][pDuelCount] == 6)
        {
            new duelid = GetPlayerDuelID(playerid);
            if(duelid != 0 && Duel[duelid][dStarted] == 1)
            {
                if(Duel[duelid][dHosterID] == playerid) SetPlayerColor(playerid,0x00FFFF00);
                else if(Duel[duelid][dJoinerID] == playerid) SetPlayerColor(playerid,0x00FF0000);

                SetPlayerVirtualWorld(playerid, Duel[duelid][dHosterID]+20);
                if(Duel[duelid][dHosterID] == playerid) SetPlayerPos(playerid,
                DuelMaps[Duel[duelid][dMapID]][mPos2][0],DuelMaps[Duel[duelid][dMapID]][mPos2][1],
                DuelMaps[Duel[duelid][dMapID]][mPos2][2]),SetPlayerFacingAngle(playerid, DuelMaps[Duel[duelid][dMapID]][mPos2][3]);
                else if(Duel[duelid][dJoinerID] == playerid) SetPlayerPos(playerid,
                DuelMaps[Duel[duelid][dMapID]][mPos1][0],DuelMaps[Duel[duelid][dMapID]][mPos1][1],
                DuelMaps[Duel[duelid][dMapID]][mPos1][2]),SetPlayerFacingAngle(playerid, DuelMaps[Duel[duelid][dMapID]][mPos1][3]);

                SetPlayerInterior(playerid, DuelMaps[Duel[duelid][dMapID]][mInterior]);
                SetPlayerHealth(playerid, 100.0);
                if(Duel[duelid][dArmour] == true) SetPlayerArmour(playerid, 100.0);
                else SetPlayerArmour(playerid, 0.0);
            }
        }
        TogglePlayerControllable(playerid, false);
        Player[playerid][pDuelCount]--;
        format(string,256," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ %s ~n~ %s ~n~ %s ~n~ ",CountText[Player[playerid][pDuelCount]+2],CountText[Player[playerid][pDuelCount]+1],CountText[Player[playerid][pDuelCount]]);
        GameTextForPlayer(playerid, string, 1200, 3);
        SetTimerEx("PlayerCount", 1000, 0, "d", playerid);
        SetCameraBehindPlayer(playerid);
        ShowPlayerDialog(playerid, -1, 0, "Оружия Advance Duel System", stringtwo, "OK", "Выход");
    }
    else
    {
        new duelid = GetPlayerDuelID(playerid);
        TogglePlayerControllable(playerid, true);
        ResetPlayerWeapons(playerid);
        if(Duel[duelid][dWeapons][0] == Duel[duelid][dWeapons][1]) GivePlayerWeapon(playerid, Duel[duelid][dWeapons][0], 9900);
        else GivePlayerWeapon(playerid, Duel[duelid][dWeapons][0], 9900),GivePlayerWeapon(playerid, Duel[duelid][dWeapons][1], 9900);
        format(string,256," ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ %s ~n~ %s ~n~ ~w~GO GO GO! ~n~ ",CountText[Player[playerid][pDuelCount]+1],CountText[Player[playerid][pDuelCount]]);
        GameTextForPlayer(playerid, string, 1200, 3);
        Player[playerid][pDuelCount] = -1;
    }
    return 1;
}

EndDuel(winnerid, duelid)
{
    if(Duel[duelid][dStarted] != 1) return -1;
    GetPlayerHealth(winnerid, temppos[0][1]);
    GetPlayerArmour(winnerid, temppos[0][2]);
    Player[winnerid][pHP] = temppos[0][1] + temppos[0][2];
    format(string, sizeof(string), "%s (%.0f HP) has win id duel (ID: %d)", PlayerName[winnerid],Player[winnerid][pHP],duelid);
    SendClientMessageToAll(COLOR_DUEL, string);
    Duel[duelid][dStarted] = -1;
    spawnPlayerEx(Duel[duelid][dHosterID]);
    spawnPlayerEx(Duel[duelid][dJoinerID]);
    ResetDuelVariables(duelid);
    return 0;
}

strtok(const string2[], &index)
{
    new length = strlen(string2);
    while ((index < length) && (string2[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string2[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string2[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

(i did not make this), PlayerName[playerid]);
SendClientMessage(Duel[duelid][dHosterID], COLOR_DUEL, string);
ResetDuelVariables(duelid);
SendClientMessage(playerid, COLOR_DUEL,
Reply


Messages In This Thread
can u explain what does this mean? - by newbie scripter - 01.05.2012, 06:41
Re: can u explain what does this mean? - by Prostilov - 01.05.2012, 06:52
Re: can u explain what does this mean? - by newbie scripter - 01.05.2012, 07:26
Re: can u explain what does this mean? - by Dude_Lebowski - 01.05.2012, 10:16
Re: can u explain what does this mean? - by newbie scripter - 01.05.2012, 12:14
Re: can u explain what does this mean? - by MP2 - 01.05.2012, 12:22

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