How to make multiple dialog boxes?
#1

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{










    switch(1)
    {
        case 1:
        {
            if(!response)
            {
                SendClientMessage(playerid, 0xFF0000FF, "Use Again");
                return 1; // We processed it
            }

            switch(listitem) // This is far more efficient than using an if-elseif-else structure
            {
                case 0:
                {
					if (GetPlayerMoney(playerid) >= 50)
					{
					GivePlayerWeapon(playerid,22,50);
					GivePlayerMoney(playerid,-50);
					GameTextForPlayer(playerid,"~r~-$50",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 1:
                {
                    if (GetPlayerMoney(playerid) >= 3000)
					{
					GivePlayerWeapon(playerid,24,50);
					GivePlayerMoney(playerid,-3000);
					GameTextForPlayer(playerid,"~r~-$3000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 2:
                {
                    if (GetPlayerMoney(playerid) >= 750)
					{
                  	GivePlayerWeapon(playerid,25,50);
					GivePlayerMoney(playerid,-750);
					GameTextForPlayer(playerid,"~r~-$750",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 3:
                {
                    if (GetPlayerMoney(playerid) >= 3500)
					{
                  	GivePlayerWeapon(playerid,26,50);
					GivePlayerMoney(playerid,-3500);
					GameTextForPlayer(playerid,"~r~-$3500",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
				case 4:
                {
                    if (GetPlayerMoney(playerid) >= 10000)
					{
                  	GivePlayerWeapon(playerid,27,100);
					GivePlayerMoney(playerid,-10000);
					GameTextForPlayer(playerid,"~r~-$10000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
				case 5:
                {
                    if (GetPlayerMoney(playerid) >= 2000)
					{
                  	GivePlayerWeapon(playerid,29,150);
					GivePlayerMoney(playerid,-2000);
					GameTextForPlayer(playerid,"~r~-$2000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 6:
                {
                    if (GetPlayerMoney(playerid) >= 5000)
					{
                  	GivePlayerWeapon(playerid,16,5);
					GivePlayerMoney(playerid,-5000);
					GameTextForPlayer(playerid,"~r~-$5000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 7:
                {
                    if (GetPlayerMoney(playerid) >= 15000)
					{
                  	GivePlayerWeapon(playerid,30,300);
					GivePlayerMoney(playerid,-15000);
					GameTextForPlayer(playerid,"~r~-$15000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 8:
                {
                    if (GetPlayerMoney(playerid) >= 25000)
					{
                  	GivePlayerWeapon(playerid,31,300);
					GivePlayerMoney(playerid,-25000);
					GameTextForPlayer(playerid,"~r~-$25000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }

            switch(listitem) // This is far more efficient than using an if-elseif-else structure
            {
				{
                	case 0:
                	{   //tec 1000 crack 3500 knife 75
					if (GetPlayerMoney(playerid) >= 100)
					{
					GivePlayerWeapon(playerid,23,50);
					GivePlayerMoney(playerid,-100);
					GameTextForPlayer(playerid,"~r~-$100",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
				}
                case 1:
                {
                    if (GetPlayerMoney(playerid) >= 300)
					{
					GivePlayerWeapon(playerid,25,50);
					GivePlayerMoney(playerid,-300);
					GameTextForPlayer(playerid,"~r~-$300",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 2:
                {
                    if (GetPlayerMoney(playerid) >= 1000)
					{
                  	GivePlayerWeapon(playerid,32,100);
					GivePlayerMoney(playerid,-1000);
					GameTextForPlayer(playerid,"~r~-$1000",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
                case 3:
                {
                    if (GetPlayerMoney(playerid) >= 3500)
					{
                  	SetPlayerHealth(playerid,17);
					GivePlayerMoney(playerid,-3500);
					GameTextForPlayer(playerid,"~r~-$3500",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
                }
				case 4:
                {
                    if (GetPlayerMoney(playerid) >= 75)
					{
                  	GivePlayerWeapon(playerid,4,1);
					GivePlayerMoney(playerid,-75);
					GameTextForPlayer(playerid,"~r~-$75",3000,1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 10.0);
					}
					else
					{
					SendClientMessage(playerid,red,"You do not have the cash.");
					}
				}


			
    return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
}
What is the problem?
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Messages In This Thread
How to make multiple dialog boxes? - by Sleek - 29.04.2012, 00:05
Re: How to make multiple dialog boxes? - by warcodes_ - 29.04.2012, 00:10
Re: How to make multiple dialog boxes? - by Sleek - 29.04.2012, 00:12
Re: How to make multiple dialog boxes? - by Jonny5 - 29.04.2012, 00:17
Re: How to make multiple dialog boxes? - by warcodes_ - 29.04.2012, 00:17

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