LoL?!
#4

First of all remove 'Text:' in that code, it's only needed in the declaration ('new Text:blah'), secondly do you want to hide Mission0 for one player or every player? if for all, change it to
TextDrawHideForPlayer(playerid,Mission0);
else add a playerid parameter to your HideText function/timer.

Finally, name your variables better. Textdraw0 - what is that meant to be? if you come back to that code in the future you'll think the same thing. Always give variables relevant names.
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Messages In This Thread
LoL?! - by SpiderWalk - 28.04.2012, 15:31
Re: LoL?! - by spedico - 28.04.2012, 15:32
Re: LoL?! - by WackoX - 28.04.2012, 15:33
Re: LoL?! - by MP2 - 28.04.2012, 15:34
Re: LoL?! - by spedico - 28.04.2012, 15:35
Re: LoL?! - by SpiderWalk - 28.04.2012, 15:36
Re: LoL?! - by SpiderWalk - 28.04.2012, 15:41
Re: LoL?! - by HDFord - 28.04.2012, 15:42
Re: LoL?! - by Aira - 28.04.2012, 15:42
Re: LoL?! - by SpiderWalk - 28.04.2012, 15:43

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