26.04.2012, 20:30
I'm assuming that you are saving player data when the OnPlayerDisconnect callback is called.
If so, do this:
This'll require the foreach include of course, which you can easily find using the search function.
If so, do this:
pawn Код:
public OnGameModeExit()
{
foreach(Player, i) OnPlayerDisconnect(i, 1);
}

