26.04.2012, 10:41
(
Последний раз редактировалось Kar; 28.04.2012 в 14:09.
)
uh like this?
or you mean after the texture is streamed to your client? because that code^ works fine
pawn Код:
PlayerInfo[playerid][pSpecialObjects][3] = CreateObject(1593, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 125.0);
SetObjectMaterial(PlayerInfo[playerid][pSpecialObjects][3], 0, 18837, "mickytextures", "ws_gayflag1", 0);
AttachObjectToVehicle(PlayerInfo[playerid][pSpecialObjects][3], Current_Vehicle[playerid], 0.0, 2.5, -0.4, 0.0, 90.0, 90.0);