[HELP] Include Messup - i'm sick of it
#1

I'm really sick of it i'm very tired i cannot find the solution on the problem
when i try /afk it freeze me but when i try second /afk it still doesn't unfreeze me

TogglePlayerAFK - true (freeze) : false (unfreeze)

here is exactly what i did

pawn Код:
CMD:afk(playerid, params[])
{
    new string[128], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, MAX_PLAYER_NAME);
    switch(GetPlayerAFKToggle(playerid))
    {
         case 0:
         {
             TogglePlayerAFK(playerid, true);
             format(string, 128, "%s(%d) are Away from his Keyboard!", name, playerid);
             SendClientMessageToAll(-1, string);
             SendClientMessage(playerid, -1, "You are away from your keyboard!");
         }
         case 1:
         {
             TogglePlayerAFK(playerid, false);
             format(string, 128, "%s(%d) are Back from his Keyboard!", name, playerid);
             SendClientMessageToAll(-1, string);
             SendClientMessage(playerid, -1, "You are back from your keyboard!");
         }
    }
    return 1;
}
even if i make it if statement it make nonsense it still the same

Include Code

pawn Код:
#if defined _roAFK_included
        #endinput
#endif
#define _roAFK_included

#include <a_samp>
#include <YSI\y_hooks>

new AFKing[MAX_PLAYERS],
    AFKTimer[MAX_PLAYERS];

forward OnPlayerAFK(playerid);

/*
native TogglePlayerAFK(playerid, toggle);
native GetPlayerAFK(playerid);
*/


#if defined _FILTERSCRIPT_
     hook roAFK_OnFilterScriptInit()
     {
         print("Your filterscript is using RollTi's Afficient AFK v1.0");
     }
#else
     hook roAFK_OnGameModeInit()
     {
         print("Your gamemode is using RollTi's Afficient AFK v1.0");
     }
#endif

stock TogglePlayerAFK(playerid, bool:toggle)
{
    new Float:hp;
    GetPlayerHealth(playerid, hp);
    if(toggle == false)
    {
        TogglePlayerControllable(playerid, 1);
        AFKing[playerid] = 1;
        SetPlayerHealth(playerid, hp);
        KillTimer(AFKTimer[playerid]);
    }
    else if(toggle == true)
    {
        SetPlayerHealth(playerid, 9999999.9);
        TogglePlayerControllable(playerid, 0);
        AFKing[playerid] = 0;
        AFKTimer[playerid] = SetTimerEx("OnPlayerAFK", 300000, false, "d", playerid);  
    }
    return 1;
}

stock GetPlayerAFKToggle(playerid)
{
    return AFKing[playerid];
}
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