OnPlayerDeath Help
#5

pawn Код:
forward TimeHosp(playerid);

new hospital[MAX_PLAYERS];


public OnPlayerDeath(playerid, killerid, reason)
{
    hospital[playerid] = 1;
    return 1
}
public OnPlayerDisconnect(playerid, reason)
{
    hospital[playerid] = 0;
    return 1
}
public OnPlayerConnect(playerid)
{
    hospital[playerid] = 0;
    return 1;
}
public TimeHosp(playerid)
{
     TogglePlayerControllable(playerid,0);
     SendClientMessage(playerid, 0xFFFFFFFF, "You Are Being Cured... Please Wait");
     return 1;
}
public OnPlayerSpawn(playerid)
{
    if(hospital[playerid] == 1)
    {
        SetTimerEx("TimeHosp", 300000, false, "i", playerid);
        TogglePlayerControllable(playerid,1);        
        SendClientMessage(playerid, 0xFFFF00AA, "you have lost 5 minutes of your memory");
        SetPlayerPos(playerid, 2033.8688,-1405.2469,17.238;
        SetPlayerFacingAngle(playerid, 158.3622);
        SetPlayerHealth(playerid, 100);
        hospital[playerid] = 0;
    }
    return 1;
}
Try this.
Reply


Messages In This Thread
OnPlayerDeath Help - by Michael_Cuellar - 25.04.2012, 18:58
Re: OnPlayerDeath Help - by Jows - 25.04.2012, 19:33
Re: OnPlayerDeath Help - by .FuneraL. - 25.04.2012, 19:39
Re: OnPlayerDeath Help - by Michael_Cuellar - 25.04.2012, 20:17
Re: OnPlayerDeath Help - by .FuneraL. - 25.04.2012, 20:24
Re: OnPlayerDeath Help - by Michael_Cuellar - 25.04.2012, 20:36
Re: OnPlayerDeath Help - by mprofitt - 25.04.2012, 20:37
Re: OnPlayerDeath Help - by mprofitt - 25.04.2012, 20:39
Re: OnPlayerDeath Help - by Jows - 26.04.2012, 12:09

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