25.04.2012, 13:58
You were checking for "IsJumping" (under OnPlayerKeyStateChange), instead of "SuperJumpEnabled" (command)
pawn Код:
new
SuperJumpEnabled[MAX_PLAYERS],
Float:pX,
Float:pY,
Float:pZ;
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_JUMP && SuperJumpingEnabled[playerid] == 1)
{
SuperJumpingEnabled[playerid] = 0;
GetPlayerVelocity(playerid, pX, pY, pZ);
SetPlayerVelocity(playerid, pX, pY, pZ +0.4);
}
return 1;
}