Do you like the idea of perma-death/forced CK in roleplay?
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Originally Posted by JaTochNietDan
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I've actually discussed this for a long time and thought of how the game mechanics would work.

I completely agree with your reasoning to doing it, it makes perfect sense to me, the problem in SA-MP roleplaying for me has always been the fact every server I have ever played on seems to take death fairly lightly, which causes a chain of problems. People don't take death as seriously, so they are pushed to not act in a more reasonable way in a life threatening situation. It also means assassinations will be pointless, messing with people in higher positions than you, for example in the mafia, literally has no consequences other than being hunted for a little.

If death became permanent, it would mean that people would have to far more careful in what they do and think very carefully about how they speak to people who are in higher positions than them. This also means that anyone planning a murder has to think very carefully about it, because if they are caught, their character will have to spend a very long time in jail. I think in order for that to be effective and not be too frustrating though, you should work on having an entire prison system in place, where the prison has guards, there are daily routines and it's like a new roleplay experience in of itself.

It should be made very hard for people to actually commit a murder though, weapons shouldn't be accessible easily to new players and there should be plenty deterrents from killing, it should be a last resort for any situation. I think the key thing in a system like this is the balance, it has to be finely tuned to be perfectly balanced, otherwise it will cause immense frustration.

I spent a lot of time playing text-based Mafia games and most of them had permanent deaths, but it was extremely difficult to kill someone. You needed a lot of money, you need to pick the right time to shoot, you had to account for backfire from that person which could critically injure you, you had to think about the consequences later as in the crime family could figure out who you were by finding witnesses (real people randomly chosen) and get information out of them. It creates a whole new dynamic, the witnesses might get killed by the family of the assassin for giving up his identity and the witness might get killed by the family of the murdered for not giving up the identity of the assassin. There is so much diplomacy and complexity to it, it's amazingly intense. The point being that while people can be killed just like that (newbies can't really kill though, as it takes a lot of money to gain the firepower to kill someone) yet killings aren't that abundant because of the complex consequences that can arrive from it.

If you did the system and did it well, I would certainly consider playing on that server. It would have to be done excellently though, you have to make the absolute perfect balance between the feeling of power, fear and ultimately frustration.

Additionally, the mechanic I was specifically considering was randomized death, depending on some factors such as your level over your opponents level, your weapon skill and your experience in killing. So when your player is killed (OnPlayerDeath), you would do a random calculation based on all of these factors and then the player will either end up in hospital, or completely dead. Really, as with most mafia MMORPG's, the maximum chance you ever had of killing someone was about 30% and that was from Godfather (highest rank) shooting at a Newbie (lowest), while having fully developed skills and the most powerful weapons.
Thats true , some lead admins makes the player pay for it real IC money so he can't send them PMs , like give me back a Change name...
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Messages In This Thread
Do you like the idea of perma-death/forced CK in roleplay? - by Ainseri - 22.04.2012, 19:17
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Kwarde - 22.04.2012, 19:23
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Pri3st - 22.04.2012, 19:27
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mr.Tony - 22.04.2012, 19:38
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Walton - 22.04.2012, 19:40
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mr.Tony - 22.04.2012, 19:45
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Fool - 22.04.2012, 20:12
Re: Do you like the idea of perma-death/forced CK in roleplay? - by JaTochNietDan - 22.04.2012, 21:34
Re: Do you like the idea of perma-death/forced CK in roleplay? - by JTaylor - 22.04.2012, 21:39
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mr.Tony - 23.04.2012, 12:20
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Derek_Westbrook - 23.04.2012, 12:29
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Dripac - 23.04.2012, 13:27
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Ainseri - 23.04.2012, 14:30
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mauzen - 23.04.2012, 15:58
Re: Do you like the idea of perma-death/forced CK in roleplay? - by ReneG - 23.04.2012, 16:26
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mark_Weston - 24.04.2012, 00:58
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Scenario - 24.04.2012, 01:14
Re: Do you like the idea of perma-death/forced CK in roleplay? - by p0o - 24.04.2012, 03:50
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Leo Karls - 24.04.2012, 05:33
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Mauzen - 24.04.2012, 09:56
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Leo Karls - 24.04.2012, 17:02
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Sig Hansen - 04.08.2012, 17:03
Re: Do you like the idea of perma-death/forced CK in roleplay? - by rbN. - 04.08.2012, 17:47
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Ben_Gale - 04.08.2012, 18:47
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Si|ent - 04.08.2012, 19:13
Re: Do you like the idea of perma-death/forced CK in roleplay? - by carz0159 - 06.08.2012, 04:07
Re: Do you like the idea of perma-death/forced CK in roleplay? - by Ainseri - 06.08.2012, 09:44

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