Quote:
Originally Posted by [HLF]Southclaw
Yeah I was wondering this, how about just removing the SetPlayerAttachedObject and putting the bone parameter and other stuff on to AttachObjectToPlayer! Wouldn't that be a lot easier than having two functions that pretty much do the same things? 
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We don't have AttachPlayerObjectToPlayer, which is the main problem for this idea. Also, a additional parameter to enable/disable collisions is needed if SetPlayerAttachedObject is moved to AttachObjectToPlayer.