22.04.2012, 23:22
I think EditAttachedObject should have some control
Possibly
Well.. for this because we can't detect when a player is editing the scale of a object, and some people may not want the scale to be edited. The only workaround is to save the scale before editing then set it back after editing.
Possibly
pawn Код:
EditAttachedObject(playerid, index, bool:EditScale = true);
