22.04.2012, 19:27
I've had similar ideas, and I'm against being CK'ed from getting killed once. I am however, up for CK after a few chances are given. If someone keeps fucking with you, multiple times and it keeps going and going and going, and fucking up with the Police, with Gangs, someone may post a CK application on them and they'll be CK'ed.
We'll have a forensics system which increases players' chances of getting caught and will make them think twice about killing somebody. - Good luck finding the crowd, good idea I''ll attempt nice I get a playerbase.
With an injuries system, it's less likely that you'll die and more likely that you'll just be wounded and then treated by the emergency medical technicians. - Like an Auto-Crack system? That'd be good, with a bleedout time unless EMS comes to help you.
There will be a rule against killing people who did not put themselves in the dangerous situation, unless they bring it on themselves. For example, you cannot kill somebody you just robbed unless they provoke you. The exception is certain hostage situations as these will be monitored by the administrators anyway. - This kind of interlaces with DM, although I believe in scenarios and different reasons you may kill someone.
There will be the death penalty for murder and the death penalty means you are permanently killed. - Not a good idea, every shooting or killing = death and CK.
Prison sentences will be quite a bit longer than in other servers, especially for serious crimes. Although this is balanced out by a parole and celebacy system, it will deter people from commiting crime. - Good to see a Parole system in-tact. How long are you talking about? Depending on the times, alt-tabbing or afk'ing should be allowed.
It will deter people from getting into shootouts over petty, non-RP reasons because they will be at risk of dying. - Good but you need some action.
It will make people more emotionally invested in their character and roleplay. - Good way to develop character, and fear.
It will prevent people, especially the police, from acting like a Terminator and will give police officers actual incentive to take proper safety precautions in the line of duty, rather than just roleplaying them for the sake of it. - Like it.
Getting into a shootout for a legitimate roleplay reason and knowing that everything at risk is probably the biggest gaming high you can get. - Like it, but it goes next to what I'll say at the end.
If you are killed for a legitimate reason then in the name of roleplay, why should you be able to walk out the hospital and act like nothing ever happened? - To much of a hassle to get CK'ed after every death.
It will prevent people from commiting suicide to avoid roleplay. For example, people commiting suicide to avoid arrest and commiting suicide to avoid being robbed. - Might just make people quit, this may help though.
It creates a great risk versus reward system and gives you real incentives to play a certain way. - Good.
Final thoughts, is that some ideas come into good usage, as others don't dragging everything else down. You need some action, some killings, etc. No one wants to get CK'ed every death they have. I think that it adds more thought into your day-to-day actions, but it's a bit to much. Don't prison people for 48 hours, or they will simply quit. Try options, then move to others. But don't follow thousandth with everything on here if you want a decent base. Good luck and ask me anything.
We'll have a forensics system which increases players' chances of getting caught and will make them think twice about killing somebody. - Good luck finding the crowd, good idea I''ll attempt nice I get a playerbase.
With an injuries system, it's less likely that you'll die and more likely that you'll just be wounded and then treated by the emergency medical technicians. - Like an Auto-Crack system? That'd be good, with a bleedout time unless EMS comes to help you.
There will be a rule against killing people who did not put themselves in the dangerous situation, unless they bring it on themselves. For example, you cannot kill somebody you just robbed unless they provoke you. The exception is certain hostage situations as these will be monitored by the administrators anyway. - This kind of interlaces with DM, although I believe in scenarios and different reasons you may kill someone.
There will be the death penalty for murder and the death penalty means you are permanently killed. - Not a good idea, every shooting or killing = death and CK.
Prison sentences will be quite a bit longer than in other servers, especially for serious crimes. Although this is balanced out by a parole and celebacy system, it will deter people from commiting crime. - Good to see a Parole system in-tact. How long are you talking about? Depending on the times, alt-tabbing or afk'ing should be allowed.
It will deter people from getting into shootouts over petty, non-RP reasons because they will be at risk of dying. - Good but you need some action.
It will make people more emotionally invested in their character and roleplay. - Good way to develop character, and fear.
It will prevent people, especially the police, from acting like a Terminator and will give police officers actual incentive to take proper safety precautions in the line of duty, rather than just roleplaying them for the sake of it. - Like it.
Getting into a shootout for a legitimate roleplay reason and knowing that everything at risk is probably the biggest gaming high you can get. - Like it, but it goes next to what I'll say at the end.
If you are killed for a legitimate reason then in the name of roleplay, why should you be able to walk out the hospital and act like nothing ever happened? - To much of a hassle to get CK'ed after every death.
It will prevent people from commiting suicide to avoid roleplay. For example, people commiting suicide to avoid arrest and commiting suicide to avoid being robbed. - Might just make people quit, this may help though.
It creates a great risk versus reward system and gives you real incentives to play a certain way. - Good.
Final thoughts, is that some ideas come into good usage, as others don't dragging everything else down. You need some action, some killings, etc. No one wants to get CK'ed every death they have. I think that it adds more thought into your day-to-day actions, but it's a bit to much. Don't prison people for 48 hours, or they will simply quit. Try options, then move to others. But don't follow thousandth with everything on here if you want a decent base. Good luck and ask me anything.