22.04.2012, 19:17
Hey,
I'm planning out a very strict (but unique and feature-rich) roleplay server with someone. I suggested that when somebody dies, they are permanently killed. They must change their name and start a new character although their level and other out-of-character stats are retained. He disagreed with this. However, I had some conditions:
I'm planning out a very strict (but unique and feature-rich) roleplay server with someone. I suggested that when somebody dies, they are permanently killed. They must change their name and start a new character although their level and other out-of-character stats are retained. He disagreed with this. However, I had some conditions:
- We'll have a forensics system which increases players' chances of getting caught and will make them think twice about killing somebody.
- With an injuries system, it's less likely that you'll die and more likely that you'll just be wounded and then treated by the emergency medical technicians.
- There will be a rule against killing people who did not put themselves in the dangerous situation, unless they bring it on themselves. For example, you cannot kill somebody you just robbed unless they provoke you. The exception is certain hostage situations as these will be monitored by the administrators anyway.
- There will be the death penalty for murder and the death penalty means you are permanently killed.
- Prison sentences will be quite a bit longer than in other servers, especially for serious crimes. Although this is balanced out by a parole and celebacy system, it will deter people from commiting crime.
- It will deter people from getting into shootouts over petty, non-RP reasons because they will be at risk of dying.
- It will make people more emotionally invested in their character and roleplay.
- It will prevent people, especially the police, from acting like a Terminator and will give police officers actual incentive to take proper safety precautions in the line of duty, rather than just roleplaying them for the sake of it.
- Getting into a shootout for a legitimate roleplay reason and knowing that everything at risk is probably the biggest gaming high you can get.
- If you are killed for a legitimate reason then in the name of roleplay, why should you be able to walk out the hospital and act like nothing ever happened?
- It will prevent people from commiting suicide to avoid roleplay. For example, people commiting suicide to avoid arrest and commiting suicide to avoid being robbed.
- It creates a great risk versus reward system and gives you real incentives to play a certain way.