22.04.2012, 19:06
I would just do..
if(IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Textmessage");
However, programming languages don't register blank spaces. What you have is the same thing and it will run the same way.
if(IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Textmessage");
However, programming languages don't register blank spaces. What you have is the same thing and it will run the same way.

