faster or no difference
#2

I would just do..

if(IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_RED, "Textmessage");

However, programming languages don't register blank spaces. What you have is the same thing and it will run the same way.
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Messages In This Thread
faster or no difference - by Blunt P - 22.04.2012, 19:02
Re: faster or no difference - by Kenoja - 22.04.2012, 19:06
Re: faster or no difference - by Cameltoe - 22.04.2012, 19:08
Re: faster or no difference - by BleverCastard - 22.04.2012, 20:24
AW: faster or no difference - by Blunt P - 22.04.2012, 20:29

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