OnPlayerDeath
#2

Try like:

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);
    SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
    if(gTeam[playerid] == TEAM_SWAT) return gSWAT--;
    else if(gTeam[playerid] == TEAM_CRIMINALS) return gCriminals--;
    if(gCriminals == 0)
    {
        SendClientMessageToAll(COLOR_BLUE, "SWAT has won this round!");
        gRounds++;
        SetEveryoneToSpawn(playerid);
    }
    else if(gSWAT == 0)
    {
        SendClientMessageToAll(COLOR_RED, "Criminals has won this round!");
        gRounds++;
        SetEveryoneToSpawn(playerid);
    }
    if(gCriminals > 0 && gSWAT > 0)
    {
        gSpectating[playerid] = 1;
        SetToSpectate(playerid);
    }
    CancelSpectate(playerid);
    if(gRounds >= 6) GameModeExit();
    return 1;
}
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Messages In This Thread
OnPlayerDeath - by Tomer!.$ - 19.04.2012, 16:39
Re: OnPlayerDeath - by sleepysnowflake - 19.04.2012, 16:46
Re : OnPlayerDeath - by Tomer!.$ - 19.04.2012, 17:26
Re: OnPlayerDeath - by ViniBorn - 19.04.2012, 18:04
Re : OnPlayerDeath - by Tomer!.$ - 20.04.2012, 08:30
Re : OnPlayerDeath - by Tomer!.$ - 20.04.2012, 11:07
Re: OnPlayerDeath - by jop9888 - 20.04.2012, 11:16
Re: OnPlayerDeath - by Unknown1234 - 20.04.2012, 11:20
Re : OnPlayerDeath - by Tomer!.$ - 20.04.2012, 11:55
Re : OnPlayerDeath - by Tomer!.$ - 20.04.2012, 12:05

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