19.04.2012, 13:23
eehm yes but wut you mean with: // should return a number?
and eehm with where cars spawned you mean this?:
the cmd for joining:
and the SetupRaceForPlayer function:
where should i add the stuff you made? and for that new i made something like that 
where to put this all? could you tell me or put it at right place for me? 
ty
and eehm with where cars spawned you mean this?:
the cmd for joining:
pawn Код:
CMD:joinrace(playerid, params[])
{
if(RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> Race already started! Wait first till race ends!");
if(RaceBusy == 0x00) return SendClientMessage(playerid, RED, "<!> There's no race to join!");
if(Joined[playerid] == true) return SendClientMessage(playerid, RED, "<!> You already joined a race!");
if(IsPlayerInAnyVehicle(playerid)) return SetTimerEx("SetupRaceForPlayer", 2500, 0, "e", playerid), RemovePlayerFromVehicle(playerid), Joined[playerid] = true;
SetupRaceForPlayer(playerid);
Joined[playerid] = true;
return 1;
}
pawn Код:
function SetupRaceForPlayer(playerid)
{
CPProgess[playerid] = 0;
TogglePlayerControllable(playerid, false);
CPCoords[playerid][3] = 0;
SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType);
if(IsOdd(playerid)) Index = 1;
else Index = 0;
switch(Index)
{
case 0:
{
if(PlayersCount[0] == 1)
{
RaceVehCoords[0][0] -= (6 * floatsin(-RaceVehCoords[0][3], degrees));
RaceVehCoords[0][1] -= (6 * floatcos(-RaceVehCoords[0][3], degrees));
CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60));
SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2);
SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]);
PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20);
}
}
case 1:
{
if(PlayersCount[1] == 1)
{
RaceVehCoords[1][0] -= (6 * floatsin(-RaceVehCoords[1][3], degrees));
RaceVehCoords[1][1] -= (6 * floatcos(-RaceVehCoords[1][3], degrees));
CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60));
SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2);
SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]);
PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20);
}
}
}
switch(Index)
{
case 0:
{
if(PlayersCount[0] != 1)
{
CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60));
SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2);
SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]);
PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20);
PlayersCount[0] = 1;
}
}
case 1:
{
if(PlayersCount[1] != 1)
{
CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60));
SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2);
SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]);
PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0);
Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20);
PlayersCount[1] = 1;
}
}
}
new
string[128]
;
#if defined RACE_IN_OTHER_WORLD
SetPlayerVirtualWorld(playerid, 10);
#endif
InfoTimer[playerid] = SetTimerEx("TextInfo", 500, 1, "e", playerid);
if(JoinCount == 1) format(string, sizeof(string), "RaceName: ~w~%s~n~~p~~h~Checkpoint: ~w~%d/%d~n~~b~~h~RaceTime: ~w~%s~n~~y~RacePosition: ~w~1/1~n~ ", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime));
else format(string, sizeof(string), "RaceName: ~w~%s~n~~p~~h~Checkpoint: ~w~%d/%d~n~~b~~h~RaceTime: ~w~%s~n~~y~RacePosition: ~w~%d/%d~n~ ", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime), RacePosition[playerid], JoinCount);
TextDrawSetString(RaceInfo[playerid], string);
TextDrawShowForPlayer(playerid, RaceInfo[playerid]);
JoinCount++;
return 1;
}

pawn Код:
new RandCars[] =
{
{411},
{451},
{560},
{568},
{424},
{562},
{559},
{555},
{556},
{557},
{549},
{541},
{534},
{533},
{522},
{521},
{518},
{506},
{504},
{502},
{503},
{500},
{495},
{494},
{489},
{480},
{477},
{461}
};

ty

