18.04.2012, 00:55
PHP код:
#include <a_samp>
new bool: VehicleLightsOn[MAX_VEHICLES];
new engine, lights, alarm, doors, bonnet, boot, objective;
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER)
{
if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == true)
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(idcar,panels,doors,lights,tires);
UpdateVehicleDamageStatus(idcar, panels, doors, 0, tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
}
else
{
GetVehicleDamageStatus(idcar,panels,doors,lights,tires);
UpdateVehicleDamageStatus(idcar, panels, doors, 5, tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
}
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SUBMISSION))
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == false)
{
GetVehicleDamageStatus(idcar,panels,doors,lights,tires);
UpdateVehicleDamageStatus(idcar, panels, doors, 0, tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
}
else
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleDamageStatus(idcar,panels,doors,lights,tires);
UpdateVehicleDamageStatus(idcar, panels, doors, 5, tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
}
}
}
return 1;
}