17.04.2012, 04:23
(
Последний раз редактировалось Dan_Barocu; 17.04.2012 в 04:31.
Причина: UPDATE Vincent
)
np work EDIT:UPDATE VINCENT.no work
PHP код:
#include <a_samp>
new bool: VehicleLightsOn[MAX_VEHICLES];
new panels, doors, lights, tires;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Lumini Masini");
print("--------------------------------------\n");
for (new x = 1; x < MAX_VEHICLES; x++)
{
VehicleLightsOn[x] = 1 ;
}
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print(" Lumini Masini");
print("--------------------------------------\n");
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER)
{
if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == 1)
{
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = 1;
}
else
{
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = 0;
}
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION)
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == 0)
{
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = 1;
}
else
{
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
VehicleLightsOn[GetPlayerVehicleID(playerid)] = 0;
}
}
}
return 1;
}
stock encode_lights(light1, light2, light3, light4)
{
return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
}