16.04.2012, 03:48
This is just a guess but look at how INVALID_PLAYER_ID is used, then look at how INVALID_3DTEXT_ID is used.
I would try it like this:
pawn Код:
if(issuerid != INVALID_PLAYER_ID)
pawn Код:
if(DamageText[issuerid][0] != PlayerText3D:INVALID_3DTEXT_ID)
pawn Код:
if(DamageText[issuerid][0] != INVALID_3DTEXT_ID)