15.04.2012, 23:36
Troque o seu OnPlayerLogin pelo que estб logo abaixo .
Quando esse cуdigo for lido, as linhas nas quais estб a funзгo printf adicionarгo ao final do arquivo server_log.txt quatro linhas .
Se o problema persistir, poste-as com a public OnPlayerRegister e a parte do OnDialogResponse referente aos dialogs de registro e login. Poste os comandos "/registrar" e "/logar" tambйm.
Caso contrбrio apenas apague os printfs.
Espero ter ajudado .
Quando esse cуdigo for lido, as linhas nas quais estб a funзгo printf adicionarгo ao final do arquivo server_log.txt quatro linhas .
Se o problema persistir, poste-as com a public OnPlayerRegister e a parte do OnDialogResponse referente aos dialogs de registro e login. Poste os comandos "/registrar" e "/logar" tambйm.
Caso contrбrio apenas apague os printfs.
pawn Код:
public OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[64];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "Players/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
printf("1: \"%s\"", keytmp);
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
printf("2: \"%s\"", valtmp);
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
printf("3: \"%s\"", PlayerInfo[playerid][pKey]);
printf("4: \"%s\"", password);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while (fread(UserFile, Data, sizeof(Data)))
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
if( strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
if( strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
if( strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
if( strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
if( strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
if( strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
if( strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
if( strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
if( strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
if( strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
if( strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
if( strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
logouagora[playerid] = 1;
CheckOwner(playerid);
//CheckAdmin(playerid);
CheckOwnerb(playerid);
CheckOwnerh(playerid);
//CheckVip(playerid);
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "[BHV]: Senha errada! - Se errar a senha 5 vezes terб o IP Banido!");
SetPlayerCameraPos(playerid,1483.8164,-1727.4125,13.3828);
SetPlayerCameraLookAt(playerid,1481.0267,-1772.1371,19.4570);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Brasil High Voltage v1.0", "Bem Vindo ao Brasil High Voltage\nDigite sua Senha para Logar!!!", "Logar", "Esperar");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 5)
{
new stri[64], tmp[20], tmp3[20], ip[16];
GetPlayerIp(playerid, ip, sizeof ip);
format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
getdate(Ano, Mes, Dia);
format(tmp, 20, "%d/%d/%d", Dia, Mes, Ano);
gettime(Hora, Minuto, Segundo);
format(tmp3, 20, "%d:%d:%d", Hora, Minuto, Segundo);
format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
dini_Create(stri);
dini_Set(stri,"Motivo","Errou a senha 5 vezes");
dini_Set(stri,"Admin","Chuck_Norris");
dini_Set(stri,"Data",tmp);
dini_Set(stri,"Hora",tmp3);
dini_Set(stri,"Nick",PlayerName(playerid));
}
return 1;
}
ClearChatbox(playerid, 100);
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 2;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; } else { PlayerInfo[playerid][pSkin] = 12; }
new randphone = 1000 + random(8999);//
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPHousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pConta] = 100;
PlayerInfo[playerid][pReg] = 1;
PlayerInfo[playerid][pEmprego] = 0;
PlayerInfo[playerid][pKills] = 0;
PlayerInfo[playerid][pDeaths] = 0;
ResetPlayerMoney(playerid);
}
if(PlayerInfo[playerid][pWarns] == 1) //1 aviso
{
SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 1 Aviso!");
SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
}
if(PlayerInfo[playerid][pWarns] == 2) //2 avisos
{
SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 2 Avisos!");
SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
}
if(PlayerInfo[playerid][pWarns] >= 3) //3 avisos
{
/*SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta contйm tem 3 Avisos!");
SendClientMessage(playerid, COLOR_YELLOW, "Vocк foi banido automaticamente!");
getdate(Ano, Mes, Dia);
SBan(playerid, "3 Avisos", "Automбtico");*/
PlayerInfo[playerid][pWarns] = 0;
}
if(PlayerInfo[playerid][pAdmin] >= 7000)//autoban
{
getdate(Ano, Mes, Dia);
SBan(playerid, "Admin maior que 7000", "Automбtico");
}
printf("%s has logged in.",PlayerName(playerid));
new Info[6][10];
split(PlayerInfo[playerid][pLastLogin],Info,'/');
SendClientMessage(playerid, COLOR_GREEN, "Bem Vindo ao Brasil High Voltage v1.0");
format(string2, sizeof(string2), "Seu ъltimo login foi no dia %d/%d/%d horбrio %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
SendClientMessage(playerid, COLOR_AZULBB,string2);
DateProp(playerid);
new dia,mes,ano,hora,mins,seg,string3[20];
getdate(ano,mes,dia);
gettime(hora,mins,seg);
format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
format(gstring, 128, "AdmAviso: [%d]%s Estб Online! Fique Atento!",playerid,PlayerName(playerid));
SendMessageToOthersAdmins(playerid, COLOR_YELLOW, gstring);
if (VipCheck(playerid) == 0 && PlayerInfo[playerid][pVIP] > 0)//teste vipinfo
{
PlayerInfo[playerid][pVIP] = 0;
SendClientMessage(playerid, COLOR_YELLOW, "Vocк nгo й mais um jogador VIP/Premium, renove seu VIP e receba seus benefнcios de volta");
}
else if (PlayerInfo[playerid][pVIP] == 1)
{
SendClientMessage(playerid, COLOR_AZULBB,"[BHV]: Vocк й jogador Vip");
}
else if (PlayerInfo[playerid][pVIP] == 2)
{
SendClientMessage(playerid, COLOR_AZULBB,"[BHV]: Vocк й jogador Vip Premium");
}
{
format(string2, sizeof(string2), "[BHV]: Vocк Logou Como Admin Nivel %d.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_AZULBB,string2);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
MedicBill[playerid] = 0;
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~n~ ~w~Bem Vindo ~n~~b~%s", PlayerName(playerid));
GameTextForPlayer(playerid, tmp2, 5000, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
ScoreLevel(playerid);
new check = PlayerInfo[playerid][pLevel]+1;
format(gstring,sizeof(gstring),"~w~Nick: ~g~%s ~w~Level: ~g~%d ~w~Respeito: ~g~%d~w~/~g~%d", PlayerName(playerid), PlayerInfo[playerid][pLevel],
PlayerInfo[playerid][pExp], check*levelexp);
//TextDrawSetString(forum2[playerid], gstring);
gmsg[playerid] = 1;
tempotd[playerid] = SetTimerEx("PiscarTD", 30000, 1, "i", playerid);
if(PlayerInfo[playerid][pAdmin] >= 1)
{
new AdminName[MAX_PLAYER_NAME];
GetPlayerName(playerid, AdminName, sizeof(AdminName));
format(gstring, sizeof(gstring), "~p~%s: ~g~ON", AdminName);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) GameTextForPlayer(i, gstring , 5000, 1);
}
}
TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
}
return 1;
}
Espero ter ajudado .