[BUG] SetPlayerPosFindZ needs to be called twice to work correctly
#4

Quote:
Originally Posted by Y-Less
The issue is that if you teleport too far from where you currently are, the objects there are not yet loaded.
So it works by getting the Z relative to streamed in objects? (Streamed Default GTA Map)

That's why it's never worked the way it should when I've used it. Good to know.
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Messages In This Thread
[BUG] SetPlayerPosFindZ needs to be called twice to work correctly - by Programie - 15.04.2012, 12:35
Re : [BUG] SetPlayerPosFindZ needs to be called twice to work correctly - by mehdi-jumper - 15.04.2012, 12:38
to work correctly - by ][Noname][ - 15.04.2012, 13:00
Re: [BUG] SetPlayerPosFindZ needs to be called twice to work correctly - by Rac3r - 15.04.2012, 19:23

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