OnPlayerKeyStateChange when player dies | EditObject() vs dialogs
#2

It is normal for selection mode to be cancelled when you press escape in a dialog, you really don't need to have selection mode open when a dialog is displayed anyway.

I suggest you cancel it before showing the dialog, and start it again under OnDialogResponse.

note: I found that under some circumstances, particularly in dialogs, you might need to delay SelectTextDraw() for a few hundred milliseconds for some reason ( I'm still looking at that )
Reply


Messages In This Thread
OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by kurta999 - 15.04.2012, 09:01
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by Rachael - 15.04.2012, 09:16
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by MP2 - 15.04.2012, 13:15
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by kurta999 - 16.04.2012, 18:56

Forum Jump:


Users browsing this thread: 1 Guest(s)