OnPlayerKeyStateChange when player dies | EditObject() vs dialogs
#1

Hi.

Would be very good, if on player state was worked when player dies.
I want to respawn the player, when player dies and press F. (KEY_SECONDARY_ATTACK)
(Currently this is not bug, because player updates doesn't run when state wasted, but would be very good to solve somehow this problem.)

The second problem is with dialogs, when you edit object or in textdraw select mode and then show dialog for player.
If you press ESC in dialog, the player will quit from select mode.
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Messages In This Thread
OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by kurta999 - 15.04.2012, 09:01
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by Rachael - 15.04.2012, 09:16
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by MP2 - 15.04.2012, 13:15
Re: OnPlayerKeyStateChange when player dies | EditObject() vs dialogs - by kurta999 - 16.04.2012, 18:56

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