[FilterScript] Moving Ship
#25

Quote:
Originally Posted by ninjahippie
Посмотреть сообщение
Here is the code again without the warnings

Код:
/*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*\
||                                                                                            ||
||                                              Created 8th April 2012 By Faisal Khan (faisal3325@gmail.com).                                 ||
||              WARNING: Do NOT Claim This As Your Own. Do NOT Re-Release This Without Permission.    ||
||                                                              DO NOT SELL THIS SCRIPT!                                                                  ||
||                                        Credits: Faisal_khan, Kye and Ahemad_khan                                                ||
\*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/

//=================================INCLUDES=================================//
#include <a_samp>
//=================================DEFINES==================================//
#define FILTERSCRIPT
#define NUM_SHIP_ROUTE_POINTS   25
#define SHIP_MOVE_SPEED         10.0
#define SHIP_DRAW_DISTANCE      300.0
#define NUM_SHIP_ATTACHMENTS    10
#define SHIP_HULL_ID            9585
//--------------------------------------------------------------------------//
new gShipsAttachments[NUM_SHIP_ROUTE_POINTS];
new gMainShipObjectId;
new gShipCurrentPoint = 1;
new Float:gShipHullOrigin[3] =
{ -2409.8438, 1544.9453, 7.0000 }; // so we can convert world space to model space for attachment positions

new gShipAttachmentModelIds[NUM_SHIP_ATTACHMENTS] = {
9586, // Ship main platform
9761, // Ship rails
9584, // Bridge exterior
9698, // Bridge interior
9821, // Bridge interior doors
9818, // Bridge radio desk
9819, // Captain's desk
9822, // Captain's seat
9820, // Bridge ducts and lights
9590  // Cargo bay area
};

new Float:gShipAttachmentPos[NUM_SHIP_ATTACHMENTS][3] = {
// these are world space positions used on the original cargo ship in the game
// they will be converted to model space before attaching
{-2412.1250, 1544.9453, 17.0469},
{-2411.3906, 1544.9453, 27.0781},
{-2485.0781, 1544.9453, 26.1953},
{-2473.5859, 1543.7734, 29.0781},
{-2474.3594, 1547.2422, 24.7500},
{-2470.2656, 1544.9609, 33.8672},
{-2470.4531, 1551.1172, 33.1406},
{-2470.9375, 1550.7500, 32.9063},
{-2474.6250, 1545.0859, 33.0625},
{-2403.5078, 1544.9453, 8.7188}
};
//This is our ship route points you can modify this as to your wish
new Float:gShipRoutePoints[NUM_SHIP_ROUTE_POINTS][6] = {
{-1982.57, 2052.56, 0.00,   0.00, 0.00, 144.84},
{-2178.63, 2103.67, 0.00,   0.00, 0.00, 189.24},
{-2366.64, 2020.28, 0.00,   0.00, 0.00, 215.22},
{-2539.06, 1892.52, 0.00,   0.00, 0.00, 215.22},
{-2722.79, 1787.85, 0.00,   0.00, 0.00, 205.62},
{-2918.51, 1729.60, 0.00,   0.00, 0.00, 190.50},
{-3124.70, 1758.03, 0.00,   0.00, 0.00, 156.36},
{-3316.51, 1850.08, 0.00,   0.00, 0.00, 153.36},
{-3541.12, 1977.99, 0.00,   0.00, 0.00, 145.74},
{-3772.54, 2140.70, 0.00,   0.00, 0.00, 144.96},
{-4078.78, 2272.93, 0.00,   0.00, 0.00, 167.52},
{-4382.22, 2222.52, 0.00,   0.36, 0.06, 206.70},
{-4578.11, 2013.70, 0.00,   0.36, 0.54, 244.80},
{-4603.54, 1718.89, 0.00,   1.92, -0.36, 283.26},
{-4463.49, 1504.50, 0.00,   0.92, -0.36, 316.32},
{-4228.00, 1380.52, 0.00,   0.92, -0.36, 342.54},
{-3950.14, 1346.96, 0.00,   0.02, -0.06, 359.64},
{-3646.69, 1344.57, 0.00,   0.02, -0.06, 359.64},
{-3350.01, 1410.39, 0.00,   0.02, -0.06, 384.48},
{-2854.63, 1651.56, 0.00,   0.02, -0.06, 378.54},
{-2590.84, 1667.61, 0.00,   0.02, -0.06, 356.28},
{-2345.84, 1633.19, 0.00,   0.02, -0.06, 350.28},
{-2106.14, 1639.23, 0.00,   0.02, -0.06, 378.36},
{-1943.63, 1743.98, 0.00,   0.02, -0.06, 411.42},
{-1891.39, 1907.57, 0.00,   0.02, -0.06, 457.14}
};

//==================================FORWARDS============================================//
forward StartMovingTimer();
//=======================================================================================//
public OnFilterScriptInit()
{
        print("\n--------------------------------");
        print("Moving Ship By Faisal_khan");
        print("--------------------------------\n");

        gMainShipObjectId = CreateObject(SHIP_HULL_ID, gShipRoutePoints[0][0], gShipRoutePoints[0][1], gShipRoutePoints[0][2],
                                                                        gShipRoutePoints[0][3], gShipRoutePoints[0][4], gShipRoutePoints[0][5], SHIP_DRAW_DISTANCE);

        new x=0;
        while(x != NUM_SHIP_ATTACHMENTS) {
            gShipsAttachments[x] = CreateObject(gShipAttachmentModelIds[x], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
            AttachObjectToObject(gShipsAttachments[x], gMainShipObjectId,
                                        gShipAttachmentPos[x][0] - gShipHullOrigin[0],
                                        gShipAttachmentPos[x][1] - gShipHullOrigin[1],
                                        gShipAttachmentPos[x][2] - gShipHullOrigin[2],
                                        0.0, 0.0, 0.0);
			x++;
        }
        SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
        return 1;
}

public StartMovingTimer()
{
        MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
                                   gShipRoutePoints[gShipCurrentPoint][1],
                                                           gShipRoutePoints[gShipCurrentPoint][2],
                                                           SHIP_MOVE_SPEED / 3.0,
                                                           gShipRoutePoints[gShipCurrentPoint][3],
                                                           gShipRoutePoints[gShipCurrentPoint][4],
                                                           gShipRoutePoints[gShipCurrentPoint][5]);
}

public OnObjectMoved(objectid)
{
        if(objectid != gMainShipObjectId) return 0;

        if(gShipCurrentPoint > 0 && !(gShipCurrentPoint % 5)) {
            // play some seagulls audio every 5 points
                PlaySoundForPlayersInRange(6200, 200.0, gShipRoutePoints[gShipCurrentPoint][0],
                                                gShipRoutePoints[gShipCurrentPoint][1],
                                                gShipRoutePoints[gShipCurrentPoint][2]);
        }

	    gShipCurrentPoint++;

		if(gShipCurrentPoint == NUM_SHIP_ROUTE_POINTS) {
                gShipCurrentPoint = 0;

                MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
                                   gShipRoutePoints[gShipCurrentPoint][1],
                                                           gShipRoutePoints[gShipCurrentPoint][2],
                                                           SHIP_MOVE_SPEED / 2.0,
                                                           gShipRoutePoints[gShipCurrentPoint][3],
                                                           gShipRoutePoints[gShipCurrentPoint][4],
                                                           gShipRoutePoints[gShipCurrentPoint][5]);
				return 1;
        }

        if(gShipCurrentPoint == 1) {
            SetTimer("StartMovingTimer",30*1000,0);
            return 1;
        }

    	MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
                                   gShipRoutePoints[gShipCurrentPoint][1],
                                                           gShipRoutePoints[gShipCurrentPoint][2],
                                                           SHIP_MOVE_SPEED,
                                                           gShipRoutePoints[gShipCurrentPoint][3],
                                                           gShipRoutePoints[gShipCurrentPoint][4],
                                                           gShipRoutePoints[gShipCurrentPoint][5]);

        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/tele", true))
    {
        SetPlayerPos(playerid,-2100, 2052.56, 0);
        return 1;
    }
    return 0;
}
//=================================STOCK======================================//
stock PlaySoundForPlayersInRange(soundid, Float:range, Float:x, Float:y, Float:z)
{
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,range,x,y,z))
            {
                    PlayerPlaySound(i, soundid, x, y, z);
            }
        }
}
What warnings?

Thank you all.
Reply


Messages In This Thread
Moving Ship - by Faisal_khan - 08.04.2012, 12:13
Re: Moving Ship - by Delete_ - 08.04.2012, 16:30
Re: Moving Ship - by Knight_Rider - 08.04.2012, 17:23
Re: Moving Ship - by ChickenKiller - 08.04.2012, 17:23
Re: Moving Ship - by Faisal_khan - 08.04.2012, 17:26
Re: Moving Ship - by Knight_Rider - 08.04.2012, 17:30
Re: Moving Ship - by organe. - 08.04.2012, 17:41
Re : Moving Ship - by Vukilore - 08.04.2012, 17:52
Re: Moving Ship - by Deanx - 08.04.2012, 18:35
Re: Moving Ship - by ChickenKiller - 08.04.2012, 19:44
Re: Moving Ship - by Issam - 08.04.2012, 19:47
Re: Moving Ship - by Faisal_khan - 09.04.2012, 09:28
Re: Moving Ship - by Phyrunx - 10.04.2012, 05:49
Re: Moving Ship - by Mamaca - 10.04.2012, 15:10
Re: Moving Ship - by thefatshizms - 11.04.2012, 14:28
Re: Moving Ship - by Juninho_Oakley - 11.04.2012, 14:32
Re: Moving Ship - by Faisal_khan - 11.04.2012, 15:32
Re: Moving Ship - by Reeshan - 11.04.2012, 15:38
Re: Moving Ship - by SublimESmokeR420 - 11.04.2012, 23:19
Re: Moving Ship - by Unknownich - 12.04.2012, 06:53
Re: Moving Ship - by Faisal_khan - 12.04.2012, 09:26
Re: Moving Ship - by antonisrodos94 - 12.04.2012, 13:02
Re: Moving Ship - by ninjahippie - 14.04.2012, 08:47
Re: Moving Ship - by StjepanSilver - 14.04.2012, 09:08
Re: Moving Ship - by Faisal_khan - 14.04.2012, 16:32
Re: Moving Ship - by ninjahippie - 18.04.2012, 09:01
Re: Moving Ship - by Niko_boy - 18.04.2012, 12:23
Re: Moving Ship - by Faisal_khan - 19.04.2012, 07:26
Re: Moving Ship - by ninjahippie - 19.04.2012, 08:09
Re: Moving Ship - by Faisal_khan - 19.04.2012, 08:12
Re: Moving Ship - by Faisal_khan - 21.11.2012, 06:50
Re: Moving Ship - by GordonP - 21.11.2012, 12:38
Re: Moving Ship - by changeME - 21.11.2012, 12:57
Re: Moving Ship - by theomanking - 21.11.2012, 13:03
Re: Moving Ship - by Faisal_khan - 21.11.2012, 13:27
Re: Moving Ship - by xXdaeminoXx - 14.03.2015, 20:58

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