Vehicle still streams in when the interior is different
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Originally Posted by BigETI
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you can use SetPlayerVirtualWorld and SetVehicleVirtualWorld to prevent the stream between different interiors
But I my scripts uses some virtual world even in interiors. They have different "settings" like allow killing, locking vehicles'health, etc.. If you do so, it will be more complicated to find out the actual "settings" of the virtual world the player in. Thus, I think a streaming fix is much better than a workaround, and it shouldn't be very difficult(simply add an interior check in the streaming code).
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