Unmodified file when the server shuts down
#8

pawn Код:
SetTimer("Sauvegarde", 2000, true); // OnGameModeInit
public Sauvegarde()
{
    for(new i, j = GetMaxPLayers(); i != j; i++)
    {
        if(gPlayerLogged[i] == 1)
        {
            PlayerInfo[i][pCash] = GetPlayerMoney(i);
            PlayerInfo[i][pScore] = GetPlayerScore(i);
            new name[MAX_PLAYER_NAME], file[64];
            GetPlayerName(i, name, sizeof(name));
            format(file, sizeof(file), SERVER_USER_FILE, name);
   
            dini_IntSet(file, "Score", PlayerInfo[i][pScore]);
            dini_IntSet(file, "Money", PlayerInfo[i][pCash]);
            dini_IntSet(file, "AdminLevel",PlayerInfo[i][pAdminLevel]);
            dini_IntSet(file, "Muted",PlayerInfo[i][pMuted]);
            dini_IntSet(file, "Locked",PlayerInfo[i][pLocked]);
            dini_IntSet(file, "World",PlayerInfo[i][pWorld] = 0);
            dini_IntSet(file, "Kills",PlayerInfo[i][pKills]);
            dini_IntSet(file, "Deaths",PlayerInfo[i][pDeaths]);
            dini_IntSet(file, "StartRace", PlayerInfo[i][pStartRace]);
        }
    }
    return true;
}
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