[Pedido] Sistema de FPS em TextDraw
#19

pawn Код:
public OnPlayerConnect(playerid)
{
    FPS[playerid] = TextDrawCreate(577.000000, 9.000000, "FPS: Carregando");//Coordenadas X, Y.
    TextDrawBackgroundColor(FPS[playerid], 255);
    TextDrawFont(FPS[playerid], 1);
    TextDrawLetterSize(FPS[playerid], 0.209999, 1.400000);
    TextDrawColor(FPS[playerid], -1);//Cor Texto - 0x000000FF(Preto), 0xFF0000FF(Vermelho), 0x00FF00FF(Verde), 0x0000FFFF(Azul), 0xFFFFFFFF(Branco).
    TextDrawSetOutline(FPS[playerid], 0);
    TextDrawSetProportional(FPS[playerid], 1);
    TextDrawSetShadow(FPS[playerid], 1);

    TextDrawShowForPlayer(playerid, FPS[playerid]);
    TimerFPS[playerid] = SetTimerEx("AtualizarFPS", 1000, true, "i", playerid);
    return 1;
}
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