20.11.2008, 20:15
Quote:
Originally Posted by kaisersouse
Also...i thought ultra latent connections can trounce gameplay for everyone else in a P2P environment
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1 laggy player will force all the other players computers to wait for his data to reach them before they can draw his player on screen.
Therefore increasing their ping because of the extra time taken up waiting for the laggy guys data.
(I think)