Level & Textdraw
#4

It's just a matter of updating the text-draw string whenever the player obtains a minute and reaches a new level. Just use TextDrawSetString() unless you haven't made the level system yet.
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Messages In This Thread
Level & Textdraw - by 3RoR - 11.04.2012, 18:35
Re: Level & Textdraw - by Skribblez - 11.04.2012, 18:45
Re: Level & Textdraw - by 3RoR - 11.04.2012, 18:50
Re: Level & Textdraw - by Skribblez - 11.04.2012, 18:58
Re: Level & Textdraw - by 3RoR - 11.04.2012, 19:49
Re: Level & Textdraw - by Skribblez - 11.04.2012, 20:36
Re: Level & Textdraw - by 3RoR - 11.04.2012, 20:45

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