10.04.2012, 16:08
Hi,
I use my own function called SaveGame(playerid); on OnPlayerDisconnect
and when something important had happend to the player (death, got an achievement etc)
We've created allot of unlockables in our GM so we save when the player obtains one, this is just
to prevent dataloss in a rare case that the server crashes, normaly they only save on my server using
OnPlayerDisconnect()
And this works fine in our case.
[Edited Post because of Crappy english :P]
I use my own function called SaveGame(playerid); on OnPlayerDisconnect
and when something important had happend to the player (death, got an achievement etc)
We've created allot of unlockables in our GM so we save when the player obtains one, this is just
to prevent dataloss in a rare case that the server crashes, normaly they only save on my server using
OnPlayerDisconnect()
And this works fine in our case.
[Edited Post because of Crappy english :P]