[HELP] materials
#6

Before you add this, how does this work? what you did is, looping through all available DropInfo, and whatever were add no positions, you create an object. I think it does that a few times, ehm...
pawn Код:
if(!strcmp(cmd, "/pmats", true) || !strcmp(cmd, "/posermateriels", true)) // By FreshKilla
{
    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))
    {
        return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pmats [montant]");
    }

    if(!PlayerInfo[playerid][pMats])
    {
        return SendClientMessage(playerid, COLOR_GREY, "  Vous n'avez pas des mate'riaux d'abandonner ! ");
    }

    if(strval(tmp) > PlayerInfo[playerid][pMats])
    {
        return SendClientMessage(playerid, COLOR_GREY, "   Vous n'avez pas suffisament de mate'riaux.");
    }

    GetPlayerName(playerid, sendername, sizeof(sendername));
    PlayerInfo[playerid][pMats] -= strval(tmp);
    ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
    format(string, sizeof(string), "* %s laisse tomber ses Matos a` terre.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

    for(new i; i < sizeof(DropInfo); i++)
    {
        if(DropInfo[i][dx] != 0.0 && DropInfo[i][dy] != 0.0 && DropInfo[i][dz] != 0.0)
        {
            continue;
        }

        new
            Float:X,
            Float:Y,
            Float:Z
        ;

        GetPlayerPos(playerid, X, Y, Z);
        DropInfo[i][dType] = 3;
        DropInfo[i][dAmount][0] = stash;
        DropInfo[i][dx] = X;
        DropInfo[i][dy] = Y;
        DropInfo[i][dz] = Z;
        DropInfo[i][dWorld] = GetPlayerVirtualWorld(playerid);
        strcpy(DropInfo[i][dPlayerName],tmp,MAX_PLAYER_NAME);
        DropObject[i] = CreateDynamicObject(2060, X, Y, Z-1, 0, 0, 0, GetPlayerVirtualWorld(playerid));
        break;
    }
   
    return 1;
}
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Messages In This Thread
[HELP] materials - by BigBaws - 09.04.2012, 21:30
Re: [HELP] materials - by Toreno - 09.04.2012, 21:37
Re : [HELP] materials - by BigBaws - 09.04.2012, 22:36
Re: [HELP] materials - by Toreno - 09.04.2012, 22:51
Re : [HELP] materials - by BigBaws - 09.04.2012, 22:55
Re: [HELP] materials - by Toreno - 09.04.2012, 23:06

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