09.04.2012, 12:56
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(playerid != INVALID_PLAYER_ID) // Valid killer
{
PlayerInfo[playerid][pDeaths] ++ ;
LooseWeapons(playerid);
PlayerInfo[killerid][pKills] ++;
}
if(playerid == INVALID_PLAYER_ID) // Invalid killer
{
PlayerInfo[playerid][pDeaths] ++ ;
LooseWeapons(playerid);
}
return 1;
}