09.04.2012, 09:25
You can do
and then
or
and then
pawn Код:
new Float:S[][5] = {
//fX, fY, fZ, Angle, Interior
{0.0, 1.1, 2.2, 3.3, 4.0},
{0.0, 1.1, 2.2, 3.3, 4.0},
{0.0, 1.1, 2.2, 3.3, 4.0}
};
pawn Код:
SetPlayerInterior(playerid, strval(S[r][4]));
pawn Код:
enum A_SPAWN
{
Float:X,
Float:Y,
Float:Z,
Float:A,
Interior
};
new S[][A_SPAWN] = {
//fX, fY, fZ, Angle, Interior
{0.0, 1.1, 2.2, 3.3, 4},
{0.0, 1.1, 2.2, 3.3, 4},
{0.0, 1.1, 2.2, 3.3, 4}
};
pawn Код:
public OnPlayerSpawn(playerid)
{
new r = random(sizeof(S));
SetPlayerPos(playerid, S[r][X], S[r][Y], S[r][Z]);
SetPlayerFacingAngle(playerid, S[r][A]);
SetPlayerInterior(playerid, S[r][Interior]);
}