07.04.2012, 19:08
afaik, the problem with sprunkbuster was the reliability. It only added bans by automated systems (so human factors, disliking etc were filtered out), but sometimes those systems bugged as well. And at that moment, it was hard to get an unban. Plain example: on a server, one of the head admins got banned for armour hacks. He tried to appeal his ban. The owner of the server was inactive, thus couldn't confirm the bug in the anti-cheat, whilst all the other members of the administration team confirmed it. He never got his unban. And thus succeeded at evading it afterwards, with a little help...
Other thing is the generalisation of dynamic IPs. More and more people have dynamic IP. An IP ban would thus not cause the hacker to be banned, but also other people to be unfairly banned (that'd be rare, but more frequent if the system gets used overall).
A solution to this would be to make an anti-cheat included in it, but then you create new problems: not all servers use the same stuff, eg on freeroam servers you can easily have armour, whilst in others it's rare. Second thing would be that a public anti-cheat could lead to custom hacks by-passing this one. Just like computer viruses, cheats will always exist.
Other thing is the generalisation of dynamic IPs. More and more people have dynamic IP. An IP ban would thus not cause the hacker to be banned, but also other people to be unfairly banned (that'd be rare, but more frequent if the system gets used overall).
A solution to this would be to make an anti-cheat included in it, but then you create new problems: not all servers use the same stuff, eg on freeroam servers you can easily have armour, whilst in others it's rare. Second thing would be that a public anti-cheat could lead to custom hacks by-passing this one. Just like computer viruses, cheats will always exist.