07.04.2012, 08:42
Use SendClientMessageToAll instead... Example:
And do something to prevent the original text from sending.
EDIT:
Did return 0;
pawn Code:
public OnPlayerText(playerid, text[])
{
new output[128], pname[24];
GetPlayerName(playerid, pname, sizeof(pname));
format(output, sizeof(output), "%s (%d): %s", pname, playerid, text);
SendClientMessageToAll(color, output);
return 0;
}
EDIT:
Did return 0;